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3d vectors by John McCarthy ***+
11 Jan 1997 /code/3d/systems/3dvect39.zip (373k)
A complete 3d vector system - No complex shading, but has a full camera model, gif loader, object loader, etc, etc... Takes some time to figure out. Assembler, protected-mode
AU DE JP NL PL PT PT2 SE US 

Clax by Borzom ***
20 Jan 1998 /code/3d/systems/claxsrcp.zip (48k)
Clax Keyframing system. Multi-platform. Confusing to use code, but possibly worth it if you don't want to write your own keyframer. C/C++
AU DE JP NL PL PT PT2 SE US 

3D Engine by Zjack of DCC ***+
25 Aug 1997 /code/3d/systems/dcc_3de.zip (703k)
A fast and goodlooking 3d engine. It also includes a .3ds convertor. Assembler
AU DE JP NL PL PT PT2 SE US 

3D example by Andrew Harvey **+
30 Jun 1998 /code/3d/systems/exampl3d.zip (376k)
Good looking texturemapped 3d engine, but unfortunately there is no documentation included. Assembler
AU DE JP NL PL PT PT2 SE US 

GFXFX3: Inertia 3d engine by Alex Chalfin and Jeroen Bouwens ***
30 Jun 1998 /code/3d/systems/gfx3i099.zip (1121k)
Goodlooking 3d engine, with very complete documentation. Unfortunately only the libraries are included, while the actual source is missing. Pascal
AU DE JP NL PL PT PT2 SE US 

Panard Vision Realtime 3d Engine 0.98 by SMKaribou of GMF
25 Apr 1998 /code/3d/systems/gmfpv98w.zip (3281k)
Full Featured Free 3D Engine SDK. Support for hardware (glide, direct3d, opengl) and software rendering. Requires DX5.
AU DE JP NL PL PT PT2 SE US 

Rotating 3d escher-knot by Oliver Nash *
30 Jun 1998 /code/3d/systems/gsescher.zip (19k)
The author says he appreciates a mention when you "steal" his formula, but "his" formula was already used on the amiga a long time ago. It might be useful downloading though if you're a starting 3d coder because the flatshaded 3d engine is very easy to understand. C
AU DE JP NL PL PT PT2 SE US 

Crystal 3D Engine by Mali of Malixa ***
18 Jan 1999 /code/3d/systems/mdg_cr3d.zip (422k)
Supports all the usual shading methods, texturemapping, etc. No documentation. Assembler
AU DE JP NL PL PT PT2 SE US 

Power Render v2.3 by Gooroo **+
01 Jul 1997 /code/3d/systems/prv2_3.zip (4575k)
A rendering system for 3dfx cards. Requires watcom and WGT5.1+ to compile examples. This is a commercial package. C/C++, protected-mode
AU DE JP NL PL PT PT2 SE US 

Panard-Vision 3D Engine by Olivier Brunet [n/a]
18 Jan 1999 /code/3d/systems/pvsdk95d.zip (894k)
I couldn't get it to work unfortunately, but it seems pretty good. C/C++
AU DE JP NL PL PT PT2 SE US 

Powerrender v2.5 by Egerter Software ****
18 Jan 1999 /code/3d/systems/pwrndr25.zip (4214k)
Pretty good and professional 3d system.
AU DE JP NL PL PT PT2 SE US 

Source code for RTMZ 3.0 by Davide Pasca
30 Jan 1999 /code/3d/systems/rtmz30sr.zip (107k)
C/C++
AU DE JP NL PL PT PT2 SE US 

Raw GFX Lib by Ghyll of TGA **
02 Jul 1997 /code/3d/systems/tgarx2b1.zip (33k)
An elementary graphics system. The functions are very base and it's a good idea for anyone coding graphics engines either to understand how those functions work or to be given higher level functions to work with. C/C++, protected-mode
AU DE JP NL PL PT PT2 SE US 

Simple 3D Engine by Zjack of DCC ***
18 Jan 1999 /code/3d/systems/toruskit.zip (102k)
An outdated 3d engine in assembler using different tricks that used to be populair a few years ago, like a 50hz mode and a weird vga resolution. Assembler
AU DE JP NL PL PT PT2 SE US 

Wordup Graphics Toolkit v5.1 by Chris Egerter ****
06 Oct 1996 /code/3d/systems/wgt51_r2.zip (1722k)
Assembler, C/C++
AU DE JP NL PL PT PT2 SE US 

WGT by Egerter Software **+
12 Aug 1997 /code/3d/systems/wgtvesa2.zip (197k)
WordUp Graphics Toolkit - Vesa extension. A graphics toolkit designed for games programers. C/C++
AU DE JP NL PL PT PT2 SE US