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3d vectors by John McCarthy 11 Jan 1997 /code/3d/systems/3dvect39.zip (373k) A complete 3d vector system - No complex shading, but has a full camera model, gif loader, object loader, etc, etc... Takes some time to figure out. Assembler, protected-mode |
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Clax by Borzom 20 Jan 1998 /code/3d/systems/claxsrcp.zip (48k) Clax Keyframing system. Multi-platform. Confusing to use code, but possibly worth it if you don't want to write your own keyframer. C/C++ |
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3D Engine by Zjack of DCC 25 Aug 1997 /code/3d/systems/dcc_3de.zip (703k) A fast and goodlooking 3d engine. It also includes a .3ds convertor. Assembler |
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3D example by Andrew Harvey 30 Jun 1998 /code/3d/systems/exampl3d.zip (376k) Good looking texturemapped 3d engine, but unfortunately there is no documentation included. Assembler |
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GFXFX3: Inertia 3d engine by Alex Chalfin and Jeroen Bouwens 30 Jun 1998 /code/3d/systems/gfx3i099.zip (1121k) Goodlooking 3d engine, with very complete documentation. Unfortunately only the libraries are included, while the actual source is missing. Pascal |
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Panard Vision Realtime 3d Engine 0.98 by SMKaribou of GMF 25 Apr 1998 /code/3d/systems/gmfpv98w.zip (3281k) Full Featured Free 3D Engine SDK. Support for hardware (glide, direct3d, opengl) and software rendering. Requires DX5. |
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Rotating 3d escher-knot by Oliver Nash 30 Jun 1998 /code/3d/systems/gsescher.zip (19k) The author says he appreciates a mention when you "steal" his formula, but "his" formula was already used on the amiga a long time ago. It might be useful downloading though if you're a starting 3d coder because the flatshaded 3d engine is very easy to understand. C |
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Crystal 3D Engine by Mali of Malixa 18 Jan 1999 /code/3d/systems/mdg_cr3d.zip (422k) Supports all the usual shading methods, texturemapping, etc. No documentation. Assembler |
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Power Render v2.3 by Gooroo 01 Jul 1997 /code/3d/systems/prv2_3.zip (4575k) A rendering system for 3dfx cards. Requires watcom and WGT5.1+ to compile examples. This is a commercial package. C/C++, protected-mode |
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Panard-Vision 3D Engine by Olivier Brunet 18 Jan 1999 /code/3d/systems/pvsdk95d.zip (894k) I couldn't get it to work unfortunately, but it seems pretty good. C/C++ |
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Powerrender v2.5 by Egerter Software 18 Jan 1999 /code/3d/systems/pwrndr25.zip (4214k) Pretty good and professional 3d system. |
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Source code for RTMZ 3.0 by Davide Pasca 30 Jan 1999 /code/3d/systems/rtmz30sr.zip (107k) C/C++ |
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Raw GFX Lib by Ghyll of TGA 02 Jul 1997 /code/3d/systems/tgarx2b1.zip (33k) An elementary graphics system. The functions are very base and it's a good idea for anyone coding graphics engines either to understand how those functions work or to be given higher level functions to work with. C/C++, protected-mode |
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Simple 3D Engine by Zjack of DCC 18 Jan 1999 /code/3d/systems/toruskit.zip (102k) An outdated 3d engine in assembler using different tricks that used to be populair a few years ago, like a 50hz mode and a weird vga resolution. Assembler |
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Wordup Graphics Toolkit v5.1 by Chris Egerter 06 Oct 1996 /code/3d/systems/wgt51_r2.zip (1722k) Assembler, C/C++ |
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WGT by Egerter Software 12 Aug 1997 /code/3d/systems/wgtvesa2.zip (197k) WordUp Graphics Toolkit - Vesa extension. A graphics toolkit designed for games programers. C/C++ |
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