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4 Sided Polygon Texture Mapper by Alan Parker **+
08 Jun 1997 /code/3d/trifill/texmap/bastxmap.txt (8k)
Although this texture mapper is coded in GFA Basic for the Atari ST the code is comprehensible enough to be useful for PC owners. Basic
AU DE JP NL PL PT PT2 SE US 

Crappy Texture Map by Mandrill **
20 Jan 1998 /code/3d/trifill/texmap/ctm.zip (6k)
Crappy Texture Map. At least you know what code should be doing what. The filler looks familiar (the register lay out). The texture 'swims' so I'm not sure this is a routine to emulate. Assembler, real-mode
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Fake Perspective Correct Texture Mapping by FAC of Delabu Alama
04 Jun 1998 /code/3d/trifill/texmap/facmap.zip (42k)
How to do fake perspective correct texture mapping WITHOUT changing your current texture mapper function.
AU DE JP NL PL PT PT2 SE US 

Fast Affine Texture Mapping Tutorial by Doomsday ***
08 Oct 1996 /code/3d/trifill/texmap/fatmap.txt (68k)
Text
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Fast Affine Texture Mapping II by MRI of Doomsday ****
30 Jun 1998 /code/3d/trifill/texmap/fatmap2.zip (54k)
A good tutorial about accurate texture mapping. This version uses convex polygons instead of triangles to make clipping easier. Text, C
AU DE JP NL PL PT PT2 SE US 

Texture Mapper by Lee Lorenz **+
08 Jun 1997 /code/3d/trifill/texmap/text_eng.zip (226k)
Hardly any comments included with the source, but the source is not very hard to understand. C/C++
AU DE JP NL PL PT PT2 SE US 

Texture Map by Robert Schmidt of Ztiff Zox Softwear *+
08 Jun 1997 /code/3d/trifill/texmap/textmap.zip (10k)
Document on how to map a 2D texture onto a 3D parallellogram. Useful to understand the mathematics behind texture mapping, but too slow for a decent realtime implementation. Text
AU DE JP NL PL PT PT2 SE US 

Texture Mapper by Fantom of Ultimate Brains **
08 Jun 1997 /code/3d/trifill/texmap/texture.zip (110k)
There are no comments included with the source, so you'll need to spend some time before you totaly understand what's going on. Assembler
AU DE JP NL PL PT PT2 SE US 

Tiled Texture Mapping Tutorial by TheGlide of Spinning Kids
03 Jun 1998 /code/3d/trifill/texmap/tiletmap.zip (4k)
This is a little document that explains how to code a tiled texture mapper that handles any power of 2 texture sizes. The document contains some little C code to get you started. To fully understand the doc you should have already read MRI's fatmap.txt and fatmap2.txt.
AU DE JP NL PL PT PT2 SE US 

Texture Mapping Tutorial by Tumblin of Bodies In Motion ****
08 Jun 1997 /code/3d/trifill/texmap/tmaptut.zip (64k)
Excellent tutorial on texture mapping. A must for starters! Text
AU DE JP NL PL PT PT2 SE US 

Triscan by Andrew Harvey ***
20 Jan 1998 /code/3d/trifill/texmap/triscan.zip (11k)
Some triangle fillers. Doesn't assemble as is. Uses lots of assembler macros, which is good for style and helps portability, but kills readability for people not familiar with the code. Assembler, protected-mode
AU DE JP NL PL PT PT2 SE US