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Textmode Texture Mapping,Plasma, and 3D by Joker of Crusaders **+
06 Oct 1996 /code/effects/3d/3dtext.zip (12k)
Pascal, real-mode
AU DE JP NL PL PT PT2 SE US 

2D and 3D Rotation by Ash of NLB/BD *
25 Aug 1997 /code/effects/3d/bd-2d3d.zip (12k)
Not the best way to implement rotation. Assembler
AU DE JP NL PL PT PT2 SE US 

3D Tutorial v1.8 by fh of GODS *+
06 Oct 1996 /code/effects/3d/fh-3dt18.zip (24k)
Useless. Very poor way of making a 3d system. 100% hard coded objects, non-portable slow code. Pascal, Text
AU DE JP NL PL PT PT2 SE US 

3D Engine by Voltaire of OTM ***+
01 Dec 1997 /code/effects/3d/otm3d095.zip (248k)
Supports lambert and gouraud shading. C/C++
AU DE JP NL PL PT PT2 SE US 

2D Rotation by Draeden of VLA **
25 Aug 1997 /code/effects/3d/rotate.zip (7k)
A clear explanation, but it doesn't explain how to do matrix rotation. Assembler, Text
AU DE JP NL PL PT PT2 SE US 

3D Rotation by Draeden of VLA **
25 Aug 1997 /code/effects/3d/rotate3d.zip (35k)
A clear explanation, but it doesn't explain how to do matrix rotation. Assembler, Text
AU DE JP NL PL PT PT2 SE US 

Yann's 3d by Yann of Iguana **
11 Jan 1997 /code/effects/3d/yanns3d.zip (82k)
Source for some random effect - Same effect coded in real mode and with Tran's pmode extender. I can't think of a use for the source. Assembler, protected-mode, real-mode
AU DE JP NL PL PT PT2 SE US