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2d Coloured Bump Mapping by PSX of Future-Shock
24 Apr 1998 /code/effects/bump/2dclbump.zip (270k)
Program to demonstarted Coloured 2D Bump Mapping. Coded in Watcom C.
AU DE JP NL PL PT PT2 SE US 

Bump mapping by PLaSH of Azure **+
25 Aug 1997 /code/effects/bump/azr_bump.zip (108k)
Samples of bumpmapping. No explanation of the effect. Fairly clean code. Several examples so far into the optimization. Assembler, C/C++, real-mode
AU DE JP NL PL PT PT2 SE US 

Real-Time Phong Bump Mapping Tutorial by Frenzy *
06 Oct 1996 /code/effects/bump/bump.doc (3k)
Incorrect ideas, it's not done this way. Text
AU DE JP NL PL PT PT2 SE US 

2d bump mapping by HELiX ***+
18 Mar 1997 /code/effects/bump/bumpsrc.zip (62k)
Simple example and explanation of how to do 2d bump mapping. Looks like it was written by a beginner (because of the code optimization, or lack there of), but is fairly nicely commented, which is a big plus! Pascal, real-mode
AU DE JP NL PL PT PT2 SE US 

Bump Map Routine by Ollie of Kalvados **+
20 Jan 1998 /code/effects/bump/bumptut.zip (66k)
Dirty pixels in the light map. Some useful comments. Pascal, real-mode
AU DE JP NL PL PT PT2 SE US 

2D Bumpmapping by T.C.P. of Diabolic Force ***
18 Jan 1999 /code/effects/bump/tcp_bump.zip (84k)
Explains how to do 2d bumpmapping on 256 color pictures. Text
AU DE JP NL PL PT PT2 SE US