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3d Scape by David Hedley 11 Jan 1997 /code/effects/land/3dscape.zip (21k) A dot landscape similar to that at the end of unreal - few comments, and poorly optimized. C/C++, real-mode |
AU DE JP NL PL PT PT2 SE US
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Cyber Space 3d by Phantom of Nostalgia 11 Jan 1997 /code/effects/land/cyb3dkit.zip (30k) A landscape routine with many aspects - No source and a very quick explaination of the ideas and algorithms behind the effect. Text |
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Iguana Landscape by JCAB, Jare of Iguana 11 Jan 1997 /code/effects/land/ign_land.zip (22k) The voxel landscape from Heartquake - No explaination of the effect, non-recompileable. The code is largely dependant on code libraries that the coders have developed and is thus somewhat difficult to follow. C/C++, protected-mode |
AU DE JP NL PL PT PT2 SE US
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ll_frac by Lord Logics 11 Jan 1997 /code/effects/land/ll_frac.zip (33k) A Fractal landscape generator - Creates a fractal landscape to a .asc file. Looks mostly useless to me with so-so source, but no comments. C/C++, real-mode |
AU DE JP NL PL PT PT2 SE US
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ll_land by Lord Logics 11 Jan 1997 /code/effects/land/ll_land2.zip (143k) A landscape routine similar to that at the end of unreal - the xmode routines bug out, but atleast there's an explanation of the effect. Assembler, C/C++, real-mode |
AU DE JP NL PL PT PT2 SE US
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Mars Info by Tim Clarke 11 Jan 1997 /code/effects/land/marsinfo.zip (2k) Details on the algorithm for the mars intro - Look for mars10.zip for the exe associated with this description. Text |
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OTM Voxel by Voltaire of OTM 11 Jan 1997 /code/effects/land/otmvoxel.zip (183k) Tries to explain what voxels really are - Most people will ignore the difference anyway. :( And this example leaves much to be desired. C/C++, Text, protected-mode |
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rotating landscape by TTT 11 Jan 1997 /code/effects/land/rotscape.zip (126k) A landscape routine similar to that at the end of unreal - Comments only on function names and has a larger executable than need be for this effect. (Lots of tables, i.e. the landscape itself) Assembler, real-mode |
AU DE JP NL PL PT PT2 SE US
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voxel by Jeff Bilger 11 Jan 1997 /code/effects/land/voxel.zip (9k) A voxel example - Doesn't recompile easily, no useful comments nor a description. C/C++, real-mode |
AU DE JP NL PL PT PT2 SE US
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voxel by Jeff Bilger 11 Jan 1997 /code/effects/land/voxelg.zip (9k) A voxel example - Doesn't recompile easily, no useful comments nor a description. C/C++, real-mode |
AU DE JP NL PL PT PT2 SE US
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