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3d Scape by David Hedley **+
11 Jan 1997 /code/effects/land/3dscape.zip (21k)
A dot landscape similar to that at the end of unreal - few comments, and poorly optimized. C/C++, real-mode
AU DE JP NL PL PT PT2 SE US 

Cyber Space 3d by Phantom of Nostalgia **
11 Jan 1997 /code/effects/land/cyb3dkit.zip (30k)
A landscape routine with many aspects - No source and a very quick explaination of the ideas and algorithms behind the effect. Text
AU DE JP NL PL PT PT2 SE US 

Iguana Landscape by JCAB, Jare of Iguana **
11 Jan 1997 /code/effects/land/ign_land.zip (22k)
The voxel landscape from Heartquake - No explaination of the effect, non-recompileable. The code is largely dependant on code libraries that the coders have developed and is thus somewhat difficult to follow. C/C++, protected-mode
AU DE JP NL PL PT PT2 SE US 

ll_frac by Lord Logics **
11 Jan 1997 /code/effects/land/ll_frac.zip (33k)
A Fractal landscape generator - Creates a fractal landscape to a .asc file. Looks mostly useless to me with so-so source, but no comments. C/C++, real-mode
AU DE JP NL PL PT PT2 SE US 

ll_land by Lord Logics **
11 Jan 1997 /code/effects/land/ll_land2.zip (143k)
A landscape routine similar to that at the end of unreal - the xmode routines bug out, but atleast there's an explanation of the effect. Assembler, C/C++, real-mode
AU DE JP NL PL PT PT2 SE US 

Mars Info by Tim Clarke ***
11 Jan 1997 /code/effects/land/marsinfo.zip (2k)
Details on the algorithm for the mars intro - Look for mars10.zip for the exe associated with this description. Text
AU DE JP NL PL PT PT2 SE US 

OTM Voxel by Voltaire of OTM **
11 Jan 1997 /code/effects/land/otmvoxel.zip (183k)
Tries to explain what voxels really are - Most people will ignore the difference anyway. :( And this example leaves much to be desired. C/C++, Text, protected-mode
AU DE JP NL PL PT PT2 SE US 

rotating landscape by TTT ***
11 Jan 1997 /code/effects/land/rotscape.zip (126k)
A landscape routine similar to that at the end of unreal - Comments only on function names and has a larger executable than need be for this effect. (Lots of tables, i.e. the landscape itself) Assembler, real-mode
AU DE JP NL PL PT PT2 SE US 

voxel by Jeff Bilger **
11 Jan 1997 /code/effects/land/voxel.zip (9k)
A voxel example - Doesn't recompile easily, no useful comments nor a description. C/C++, real-mode
AU DE JP NL PL PT PT2 SE US 

voxel by Jeff Bilger **
11 Jan 1997 /code/effects/land/voxelg.zip (9k)
A voxel example - Doesn't recompile easily, no useful comments nor a description. C/C++, real-mode
AU DE JP NL PL PT PT2 SE US