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bglass by Konrad Olejnik of K!O **+
20 Jan 1998 /code/effects/lens/bglass.zip (49k)
Bumped glass routine. For TMT pascal. You might call this a bump map type effect. The difference I'm going to call is that bump map routines alter light intensity while lens routines change your position in a texture map. Interesting way to get the timer! :) For C users, that would be int *time = 0x046C. See a BIOS data reference for further details. Pascal, protected-mode
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lens by Joey ***+
11 Jan 1997 /code/effects/lens/lens.zip (10k)
A doc on how to create a lens - Nice graphic file diagram for the text. It all makes sense to me. Some pseudo pascal code is there too. Text
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lens source by Jeff Lawson **
11 Jan 1997 /code/effects/lens/lenssrc.zip (39k)
Some source for the lens effect - includes /code/effect/lens/lens.lzh as it's description of how it works. Assembler, Basic, real-mode
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lens by Nagy Daniel **
11 Jan 1997 /code/effects/lens/lensv10a.zip (39k)
Source for a lens effect - (I suspect this is a rip of lenssrc.zip/lens.lzh...) The TGA loading routines are exactly the same aside from variable names. Assembler, real-mode
AU DE JP NL PL PT PT2 SE US 

Lens Effect by Coldstar of Outworlders **
17 Jan 1999 /code/effects/lens/lenz.zip (35k)
Dated effect. Pascal
AU DE JP NL PL PT PT2 SE US 

Lens Effect by Raphius of Anubis *+
17 Jan 1999 /code/effects/lens/magnify.zip (8k)
Dated effect. Pascal
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