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Source for Tunnel Effect by PlastiikkiPaketti of Skraappa Skruuppi **
06 Oct 1996 /code/effects/tunnel/araidsrc.zip (27k)
used in Stars/Nooon and Paimen/Coma, Doesn't explain the algorithm, not very optimized, low resolution Assembler, Pascal, real-mode
AU DE JP NL PL PT PT2 SE US 

Tunnel Source by bca of Karva **
20 Jan 1998 /code/effects/tunnel/bca_tnl.zip (19k)
A texture mapped tunnel effect. Has holes in the tunnel. No useful comments in the source. One nifty (old!) idea of taking advantage of mirrors in the lookup table. FYI - vasen=left, oikea=right, yl„=upper, ala=lower. Pascal, real-mode
AU DE JP NL PL PT PT2 SE US 

Free direction tunnel tutorial by Blackaxe of Kolor ***+
30 Jun 1998 /code/effects/tunnel/fdtunnel.zip (3k)
A good tutorial about coding free direction tunnels using the realtime raytracing method. Text
AU DE JP NL PL PT PT2 SE US 

Free direction tunnel tutorial by Kombat **+
30 Jun 1998 /code/effects/tunnel/freedir.zip (47k)
Basicaly the same info as can be found in fdtunnel.zip by Blackaxe of Kolor. Text, C
AU DE JP NL PL PT PT2 SE US 

ND.exe by Friar Tuck **+
11 Jan 1997 /code/effects/tunnel/syn.zip (31k)
Example of a dot tunnel - Spaghetti code and no explanation. Also doesn't generate the dot tunnel real time, rather it has the rungs of dots precalculated in the exe. Assembler, real-mode
AU DE JP NL PL PT PT2 SE US 

tube by James Johnson *
11 Jan 1997 /code/effects/tunnel/tubesrc.zip (21k)
Example of a dot tunnel - Poorly done, looks horrible, no explanation or comments, no timing synching. C/C++, real-mode
AU DE JP NL PL PT PT2 SE US 

tunnel by ? *+
11 Jan 1997 /code/effects/tunnel/tunnel.zip (36k)
Example of a dot tunnel - That it was done in basic is about the only plus. Looks so-so, no comments. Assembler, Basic, real-mode
AU DE JP NL PL PT PT2 SE US 

Tunnel by Gedge **+
25 Aug 1997 /code/effects/tunnel/tunnele.zip (40k)
Another tunnel example Assembler, Pascal, real-mode
AU DE JP NL PL PT PT2 SE US