______/\__________________________ __ ________________ ___ /\_______ \____ \ ________ _ _ ______ \ / \| \ ________ | \/ ______/ / | \ _) \ \_/ \ | \ / \ \ _) \ | \______ \ / | \ \ | \ | \/ \ \ / \ \ / \ \_____ /_______/___| /_______/\____\_____/_______/_________/________/ \_____/ |____/ Subscribers : 2559 DemoNews 144 - 19 March 1997 Archive Size : 4372M >------------------------------------------------------------------ Contents -- Introduction Calendar Week In Review Top Downloads New Uploads Articles A Graphician's Tip Book - Part 12 ............. Shaithis Advertisement : Restless Diskmag .............. JMX Advertisement : Frequency Project Diskmag ..... James Cooney General Information >-------------------------------------------------------------- Introduction -- Hello all, and welcome to DemoNews 144. _____Introduction You may have noticed. A new issue of DemoNews hasn't been out for several weeks. Apologies. Restructuring the /music archive took a bit longer than expected. How's that for a dry intro? :) _____Hornet Archive - /music revitalized 2 or 3 weeks ago, the Hornet Archive stopped reviewing new music. On the day that announcement was made, the /incoming/music directories were shut down. Since then, I made several significant changes: 1. The /pub/demos/music directory tree was physically moved to a different drive. It is symbolically linked through to its original location so you should not notice the change. 2. The /music/songs/199x/SONG-TYPE/[a-z] directory structure has been changed. I've done away with the "SONG-TYPE" so we now just have /music/songs/199x/[a-z]. Each song on the archive contains something like "(S3M)", "(XM)", etc. in its description to denote the format. This change was made to simplify the automated cataloging process of new songs. 3. The "offline CDROM" (containing 650 megs of ** and below rated music) has been PUT BACK on the archive. The files on the offline CDROM were stored in a directory structure that mimicked where they used to be on the archive. Once I implemented #2 (above), these files became "stranded" (from the Latin word "stratus", meaning an entity that has been burned on non-rewritable media and unable to compensate for dynamically changing file structures). I put these songs back online so that our database would remain happy. 4. As of 17 March 1997, our merry band of music reviewers has been disbanded. The Hornet Archive and music scene owe them a debt of gratitude. Debates about music reviews on the archive have been numerous and frequent since their inception 25 months ago. Regardless of how you personally felt about the ratings, respect the efforts of those who were willing to put their own personal time into a goal they felt enriched, educated, and informed the music scene. 5. After the music reviewers turned in their badges, we still had 700+ songs remaining in /incoming. These are going unrated. I moved about 300 of these into the base /music tree during the past week. Yes, the process is now faster since we aren't rating. No, it isn't instantaneous. The simple act of gathering song title and author name amidst high-ascii and picture-drawn .txt files is proving frustrating. No matter. In 2 weeks time, all of these files will have traveled to their final destinations. 6. As of 19 March 1997, 19:09 PST, the /incoming/music/songs directory has been reopened! You will notice inside this directory 2 files: UPLOAD.FRM and UPLOAD.NFO. UPLOAD.NFO describes UPLOAD.FRM, which in turn describes your songs. The process of automated cataloging is not perfect or bug-free yet. But it is pretty good right now and it will improve. The other subdirectories in /incoming/music should reopen later this week. "My automated scripts are working soooo well." , "How well are they working!?" Well, they were working so well earlier this week that my check_UPPER_CASE_files script deleted all of my new UPLOAD.FRM files in /incoming/music (and I had no backups at the time). Doh! :D 7. Special added bonus this week. Every musician gets their own directory! Sort of. :) Now you can make use of the Hornet Archive search engine on your own web pages. Include the following text in any of your .html files: Click here for a list of all my songs on the Hornet Archive! Make sure this all appears on 1 line, and substitute "MY_NAME" for your handle. This is my little way of trying to make up for all the trouble I've put 'ya through with these /music changes. 8. Jtown (music archive maintainer) mysteriously disappeared several months ago. We didn't mention the fact publicly because we hoped for a valiant return. He did not. His primary 'net account at Rensselaer Polytechnic Institute (RPI) was removed and he dropped out of school. And that's the last I've heard. No goodbye's. No sending me a list of our music reviewers. No explanations. Just disappeared. Gives one the creepies, eh? 9. In any case, it's just gonna be 'lil old Snowy here and his magically bag of scripts keeping the /music archive in order from now on. Maintaining /music was the first job I ever had on the Hornet Archive and I am proud to have it again. It's a busy yet rewarding task, and I'm looking forward to getting reacquainted with the music scene. It seems altogether fitting, given that Music Contest 5 is just around the corner. Now understand my fear of uttering this next sentence. Please start uploading songs again. :) _____Top Downloads (improved) Following increased knowledge of Apache web server log configuration and a little head-banging, I've created a new log format : DLF2 (Dual-Log Format 2). What does this mean/matter to you? It means that "Blind" by Eufrosyne was downloaded 356 times this past week, not 187. There had been problems with virtual hosting and wu-ftp xferlog discrepancies that, over time, started to make the "Top Downloads" statistics only partially accurate. HTTP transfers for the most part weren't even being counted, and people were trying to Reload, Reload, RELOAD, hoping to spike the ratings for their very own productions. The stats are now accurate. They also compensate for the Reload Factor (TM). I won't tell you exactly how I compensate, only that I do. Telling you would take all the fun out of it. :) I've changed the web version of the stats also, so if you havn't checked 'em out for a while, now might be a good time. _____The Gathering '97 In 6 days, I will be flying from San Francisco, California to Oslo, NORWAY. You guessed it! I'm going to The Gathering this year. This party (at least from the descriptions I've been given) is looking to be one of best of year and I'm thrilled about going. Actually, I take that back. I'm much too serious to be "thrilled". How about "significantly excited"? :) To all of you out there in demo scene land reading this newsletter and attending The Gathering, be sure to stop by and say "howdy". I'll be the one walking around with the big goofy looking yellow (H) on the back of my shirt. _____Conclusion Big goofy looking yellow (H)'s on the back of shirts are highly recognizable. Snowman / Hornet - r3cgm@hornet.org >------------------------------------------------------------------ Calendar -- Date Event Location Contact Points ------------ -------------------- --------- --------------------------------- 15 Feb 1997 Online Norway xng@mail.geocities.com home.sol.no/blok/online/index.htm 15 Feb 1997 General Probe 3 Poland s146630@ire.pw.edu.pl neutron.elka.pw.edu.pl/~mszklano 24 Feb 1997 Volcanic France www.pratique.fr/~dsoubre 02 Mar 1997 Invasion Finland invasion@xuq.nullnet.fi www.koillismaa.fi/invasion * <-- YOU ARE HERE 23 Mar 1997 Millennium Israel mlitvak@ort.org.il 26 Mar 1997 The Gathering Norway www.gathering.org tg97@gathering.org 28 Mar 1997 Mekka & Symposium Germany amable@aol.com 134.28.37.10/~frank/Sym97 28 Mar 1997 SiliConvention Germany www.siliconvention.com 31 Mar 1997 Scenery Australia scenery@post1.com www.post1.com/~scenery 04 Apr 1997 X Takeover Holland x97take@dds.nl 04 Apr 1997 Scenest Hungary melan@hungary.net 05 Apr 1997 Spring Break USA (CA) whutchin@sdcc13.ucsd.edu sdcc13.ucsd.edu/~whutchin 11 Apr 1997 The Trip Italy keyby@jnet.it www.logicom.it/trip 01 May 1997 Simple Portugal infinity@bigfoot.com www.geocities.com/athens/5665 02 May 1997 Invasion Finland invasion@xuq.nullnet.fi www.koillismaa.fi/invasion CANCELED! Somewhere In Holland Holland home.pi.net/~sih 06 Jun 1997 Abduction Finland dot.tcm.hut.fi/abduction 13 Jun 1997 Scream Canada scream97.educ.infinit.net scream97@videotron.net 22 Aug 1997 AntIQ Hungary aboy@ttk.jpte.hu www.jpte.hu/~aboy 25 Aug 1997 The Place To Be 5 France www.mygale.org/05/dadu 12 Sep 1997 Crash Canada cal.shaw.wave.ca/crash >------------------------------------------------------------ Week In Review -- -- /demos ------------------------------------------------------------------> :: Phoenix / Hornet - phoenix@hornet.org Note I'm not rating these highlights from now on, just picking out ones that catch my attention. _____Time Zone +13:00 by Eufrosyne 3rd place demo at Juhla IVb - I'm glad this one ran 100% for me, unlike "Tone". It's almost the same style as Orange's "Megablast" and "Deesbab" (having music by Dune helps), except with more 3D scenes. Great gfx, nice music, not bad at all. _____Lithium by Vista Won the Juhla IVb intro compo - for 64k, this intro is rather packed.. it boats a phong vector combat scene with spaceships flying around and attacking a base, the explosions involve a neat fire effect. Also, there's a nice blurred running figure at the end. The only problem I had was the techno and strobing didn't fit in the combat scene; there should've been sound effects instead. _____Outline by Exact Won the Kernel '97 4k intro compo - these tiny things are beginning to scare me - this one has THREE textured vector scenes with full camera movement; the last one involving water waves. _____Details, Details I recently stumbled upon Dan Wright and friends' old demo reviews; I was surprised to see they gave detailed ratings and reviews for EVERY demo uploaded to the Hornet Archive back in '93-early '95. Well, since I have nothing better to do, I've started doing this myself. While the reviews will not be incorporated into the Hornet database, I'll probably make the entire text file available somewhere, sometime. _____Conclusion Nothing to gripe about this time.. just waiting for the bumper crop of new uploads as at least SIX parties will be taking place over a 2 1/2 week period starting next week. -- /graphics ---------------------------------------------------------------> :: Shaithis / Immortal Coil - shaithis@buffnet.net _____Introduction Recently I was contacted (well alright it wasn't that recent, but I've had a lot of stuff going on) by GD and asked if I wanted to give him a hand with the /incoming/graphics directories (and some others). I figured, what the hell, and said sure. It's been a pretty cool experience thus far. I've gotten to see a bunch of nice pics, as well as learn a bit about Hornet's SDD system. If you just want to see ratings, then go to hornet.org and look around. The following is an article very similar to Phoenix's demo reviews (I borrowed the general look, as I think it works very well). Just some graphics reviews that I thought people might be interested in. NOTE: The reviews in this article are the sole opinion of the author and are not necessarily respective of Demonews, Hornet, or the demoscene as a whole. If you don't like what I have to say, write me. We'll talk. :) _____Reviewing Specifics The first review is just an example. It explains the complex method thru which I rate these pictures (well...pseudo-complex at least. A good 75% of it is just based on my judgement. ;) Name : "The Examples are here" - Party Info (if any) File : Example.JPG Artistry : 20% - Theme, dynamics, contrast,etc. Artist : Name/Group Quality : 30% - How good the piece looks Size : 1024x768 Skill : 50% - How difficult it was to make Colors : 16.7m Overall : 100% Naked Woman [X] Facial Closeup [ ] Space Scene [ ] Rendered [ ] Medieval Scene [X] Photo Retouched [X] Comments : This is just an example done to show how I would review an item. The percentages reflect scoring. The star rating for Artistry is multiplied by 2. The Quality and Skill ratings are multiplied by four. The result is divided by Ten to give overall. Thus, an artistry of *** plus a quality of ****+ and a skill of ***+ would give you: [(3x2)+(4.5x3)+(3.5x5)]/10 or 3.7, rounded down to ***+ (3.5). The only way you can get a 5 star rating is to score a perfect 5 stars in all three categories (not very likely to happen), and then of course it has to be reviewed by the core Hornet members to decide if it's worth 5 stars or not. :) _____Eden 377 by Made / Bomb Name : "Eden 377" - TP96 #2 File : EDEN377.LBM Artistry : *** Artist : Made/B0MB! Quality : ***+ Size : 320x256 Skill : *** Colors : 256 Overall : *** Naked Woman [ ] Facial Closeup [X] Space Scene [X] Rendered [ ] Medieval Scene [ ] Photo Retouched [ ] Comments : Altogether a nice pic. Lost points tho on these factors: The pic is split in half, an artistic no-no. The Quality is generally good, but the bitmapping is easily visible. The skill is generally good, but again the visible bitmapping hurts this one. _____Multidoodle by Mazor / Paragon Name : "Multidoodle" - TP96 #1 File : KIKKEL21.LBM Artistry : **** Artist : Mazor/Paragon Quality : ***+ Size : 320x200 Skill : **** Colors : 256 Overall : ***+ Naked Woman [ ] Facial Closeup [ ] Space Scene [ ] Rendered [ ] Medieval Scene [ ] Photo Retouched [ ] Comments : This is a nice piece of work. The bitmapping is subtle, the artistry is good (uses the "rule of thirds quite well"), and the picture is overall nice to look at. A strange color scheme, but it fits the piece well. _____Spaceship by Beast / Astridea Name : "Spaceship" tp96 - No Rank Given File : SPACESHI.PCX Artistry : ****+ Artist : Beast/Astridea Quality : ****+ Size : 640x256 Skill : ****+ Colors : 256 Overall : ****+ Naked Woman [ ] Facial Closeup [ ] Space Scene [X] Rendered [ ] Medieval Scene [ ] Photo Retouched [ ] Comments : This is a completely beautiful piece of artwork. If it was required that I give out one ***** per month, this one would take it. The bitmapping is not easily discernible, the "rule of thirds is used", contrasting cool and warm color schemes are used almost flawlessly. I can find virtually nothing wrong with this piece. _____Sweetheart by Rendal / Astroidea Name : "Sweetheart" - TP96 #4 File : SWEETHEA.LBM Artistry : ***+ Artist : Rendal/Astroidea Quality : **** Size : 640x512 Skill : ****+ Colors : 256 Overall : **** Naked Woman [X] Facial Closeup [X] Space Scene [ ] Rendered [ ] Medieval Scene [ ] Photo Retouched [ ] Comments : I would assume she's naked, although nothing is revealed (Note: a naked woman will not score any higher or lower from me than a normal picture, regardless of how well it does at demoparties. :) That said, this picture is excellent. Bitmapping is flawless, cool and warm colors blend together nicely, composition is good, if not great. The lips reflecting on the glass are a nice touch! :) _____Reviewing Notes You'll notice that all four of these are: A) From The Party 96 B) Rated Differently than the judges rated them. ;) Can't help personal taste folks. Spaceship.lbm didn't even have a TP rating, and it's without a doubt my personal favorite of the TP entries. I don't think compo judges tend to look upon artistic requirements as much as I do. Ah well. _____Conclusion That's it for this week folks. These gfx review articles will probably be less regular than my tip book articles (is that possible? ;) and will feature mostly those pieces I find to be really outstanding among the literally hundreds of pictures lined up for me to review (any of you now jobless music reviewers want to start reviewing gfx? ;). Anyway, until next time! >------------------------------------------------------------- Top Downloads -- The following statistics include ftp and http transfers from 12 Mar 1997 11:03:35 GMT to 19 Mar 1997 11:02:01 GMT. This does not includes transfers made by the archive maintainers themselves. Compensation is done for individuals trying to spike the stats by downloading a file multiple times. _____General Statistics Size of Total Transfers : 32,012,578,542 Number of Total Transfers : 202,318 Size of FTP Transfers : 21,411,127,557 Number of FTP Transfers : 99,523 Size of HTTP Transfers : 10,601,450,985 Number of HTTP Transfers : 102,795 _____Top Downloads Times File Description ----- -------------------------------- -------------------------------------- -- /demos ------------------------------------------------------------------> 356 /1997/f/frs_blfn.zip Blind (final) by Eufrosyne 251 /1993/0-9/2ndreal1.lzh Second Reality by Future Crew [1/2] 246 /1995/a/animate.zip Animate by Schwartz 245 /1996/a/ai_strok.zip Stroke by Ionic of Astroidea 207 /1993/0-9/2ndreal2.lzh Second Reality by Future Crew [2/2] 186 /1997/c/crs-mlw.zip Mellow (final) by Cryonics 170 /1993/u/unreal11.zip Unreal v1.1 by Future Crew 169 /1997/c/cma_expo.zip Exposure by COMA 164 /1996/c/ctstoast.zip Toasted (final) by Cubic Team, $een 152 /1996/c/contrast.zip Contrast by Oxygene -- /music ------------------------------------------------------------------> 395 /programs/trackers/ft206.zip Fast Tracker 2 v2.06 by Triton 374 /programs/trackers/scrmt321.zip Scream Tracker v3.21 by Future Crew 273 /programs/players/cp16.zip Cubic Player v1.6 Full version 272 /programs/players/cp17.zip Cubic Player v1.7 192 /programs/players/cp20a.zip Cubic Player v2.0a 181 /programs/players/m4w230sx.zip Mod4Win v2.30 (extended version) by Je 159 /songs/1997/h/hz-clone.zip Clone it by Hunz 155 /songs/1997/f/fm-noct.zip Nocturnal Intruder by Basehead of Five 131 /programs/trackers/it211.zip Impulse Tracker v2.11 by Pulse 131 /disks/1997/d/dee213.zip Dee Musicdisk Two by Dee [1/3] -- /graphics ---------------------------------------------------------------> 72 /images/1996/a/ai_space.zip Spaceship by Beast 50 /images/1994/i/incest5.zip Incest by Pentalysion 31 /images/1996/a/aa_gargo.zip The Gargoyle by Coolhand 31 /disks/1996/pls_sun.zip Sun by Lazur of Pulse 30 /images/1996/c/chantal.zip Chantal by Peachy 27 /images/1996/i/impcybor.zip Cyborg by BenJ 25 /images/1996/a/ai_sweet.zip Sweetheart by Rendal 23 /images/1996/h/hardcore.zip Hardcore by Boss 22 /programs/vector/veced300.zip 3D Vector Editor by Grey Cat 21 /images/1996/a/abc_land.zip Landing by Storm -- /code -------------------------------------------------------------------> 93 /effects/water/hq_water.zip Heart Quake's water source by ARM of I 87 /effects/water/water.zip Water by De-Phassed 84 /effects/texmap/fatmap.txt Fast Affine Texture Mapping Tutorial b 83 /effects/fire/burn.zip burn by Frank Paxti 67 /3d/docs/zed3d060.zip Zed 3D by Zed 63 /effects/phong/mphong.zip Transparent Motion Blur Phong by Rex D 62 /effects/rotozoom/pasroto.zip Cache Optimized Roto-Zoomer by Pascal 59 /tutorials/denthor/tut01new.zip Tutorial 1 in C by Snowman of Hornet 56 /effects/scroll/motionrd.zip Motion Read Me by Patch of Avalanche 52 /effects/fractal/4ge-frac.zip 4ge-fractal by CuteELF of 4ge -- /mags -------------------------------------------------------------------> 58 /1997/pain0197.zip Pain January 1997 Issue by Pain 29 /1996/imphob12.zip Imphobia #12 by Imphobia 27 /1997/rc-vol01.zip Volvo Issue 1 by Rectum Cauda 25 /1997/cheese11.zip Cheese Issue 11 by Cheese Team 20 /1997/bsr-0009.zip Belgian Scene Report Issue 9 by Baxter 18 /1996/bn4.zip Bad News #4: Desire by Pulse 13 /programs/dmg103d.arj Disk Magazine Generator v1.03d by Dark 13 /1996/scenial2.zip Scenial #2 The Injection by Beans, Pul 13 /1996/budyn1.zip Budyn #1 by Abscence 10 /1996/autark1.zip Autark #1 by N-Factor -- /party ------------------------------------------------------------------> 28 /invites/1996/theporno.zip The Porno Invitation Intro by Orange 27 /results/1997/ltp97res.txt Lucky/Tigrou Party '97 Results 24 /results/1997/pc96-res.txt Painless Compo '96 Results 20 /results/1996/asm96res.zip Assembly '96 Results 17 /results/1996/tp96res.zip The Party 6 Results 17 /pictures/biz96pix.zip Bizarre '96 Pictures 16 /invites/1996/jporno96.zip Jouluporno '96 Invitation Intro by Com 11 /invites/1997/hype97.txt Hype '97 Invitation Text 11 /invites/1997/dmc-inv.zip Democracy '97 Invitation Intro by Cobr 10 /results/1996/w96res.zip Wired '96 Results -- /incoming ---------------------------------------------------------------> 232 /JUH97/in64/lithium.zip 166 /JUH97/demo/cma_parh.arj 155 /JUH97/demo/cma_parh.a01 146 /code/MTX.TXT 133 /code/azr_ptb.txt 115 /JUH97/in64/ourpl.zip 103 /JUH97/demo/cma_parh.txt 94 /code/fm32_v2.txt 93 /JUH97/misc/juhla4.res 90 /KER97/demo/sck-adst.zip >--------------------------------------------------------------- New Uploads -- All ratings are subjective. -- /demos ------------------------------------------------------------------> /1995/w/w95spcod.zip 27 [n/a] Wired '95 Surprise Coding Entries | - WIR95::: /1996/h/hippromo.zip 82 * Hippies Promo by Hippie : | ,,GUS/SB, /1996/i/io3_4k.zip 15 [n/a] Intel Outside 3 4k Intro Compo | Entries /1996/l/lgs-pata.zip 70 *** Patachou by Lego System : | DX4,,GUS, /1996/r/rc-sand.zip 264 * Sand by Rectum Cauda : ,,, /1996/r/rc-sand2.zip 270 *+ Sand 2 by Rectum Cauda : ,,, /1996/s/snc-twis.zip 63 ** Twisted by Sync : | 486DX2,VGA,Adlib, /1996/t/tc1add.zip 29 [n/a] The Codering 1 Votepack Addendum /1996/t/tc1vote.zip 381 [n/a] The Codering 1 Votepack /1996/v/vostorus.zip 259 * ? by Vostorus : ,,, /1997/b/balistic.zip 512 * Ballistic by Creative Illusions : | ,,GUS/SB/PAS, /1997/c/cendilar.zip 8 ** Cuendillar by The Chosen : | 386,VGA,, /1997/c/cma_expo.zip 1900 *** Exposure by COMA - DMC97:demo:??: | : 486,VGA,GUS/SB,8MB /1997/c/ctswht95.zip 77 **** What (rerelease) by Pascal : | Windows '95 - ,,, /1997/c/cyc_oom.zip 516 ** Out of Mind by Cyclone - | LTP97:demo:05: : 486DX2,,GUS, /1997/f/fishlife.zip 650 **+ Fish Life by Croc, Djamm, Nono : | ,,, /1997/f/frs_blfn.zip 64 **** Blind (final) by Eufrosyne - | ASM96:in64:01: : 486,VGA,GUS/SB, /1997/f/frs_gbba.zip 457 **+ Gabba, Gabba, Hey by Eufrosyne - | DMC97:demo:??: : | ,VGA,GUS/SB/PAS, /1997/h/head.zip 793 **+ The Head by Orange - | DMC97:demo:??: : | 486DX2,VGA,GUS/SB/PAS, /1997/h/hyks62sf.zip 85 **+ Sanitation Felling by Radio - | DMC97:in64:01: : 486,VGA,SB/GUS, /1997/j/jointro.zip 76 * Jointro by Karma of Creative | Illusions : ,,GUS/SB, /1997/m/mahatma.zip 89 + Mahatma Gandhi by NDU /1997/m/matd.zip 165 * Mathematical Dreams by Mingo : | ,VESA,SB, /1997/m/mc_asyl.zip 17 ** BBS The Asylum by McByte : ,,, /1997/m/mfx_uni.zip 668 [n/a] Uni by MFX - DMC97:demo:??: : | P5,VESA,GUS, /1997/m/mnc-1d.zip 163 *+ 1D by Monaco's of The End - | PC96:demo:02: : requires Windows | 3.x - 486,VGA,MIDI, /1997/n/newyear.zip 295 * Happy New Year by Prometheus : | P5,VESA,GUS/SB/PAS, /1997/n/nicks.zip 112 * BBS Nick's Box by Klausi : | ,VGA,GUS/SB, /1997/n/nova.zip 932 *** Nova by Overflow - LTP97:demo:01: | : ,,GUS, /1997/n/novafix.zip 36 *** Nova (bugfix) by Overflow - | LTP97:demo:01: : ,,GUS, /1997/p/paradise.zip 444 ** Paradise by Athogui - | PC96:demo:01: : ,VGA,GUS/SB/PAS, /1997/p/pk_kabon.zip 1234 [n/a] Kabon by Psyko - LTP97:demo:04: : | 486,,GUS/SB, /1997/p/plp_over.zip 330 **+ Over by Pulpe - LTP97:demo:03: : | ,,GUS, /1997/r/rc-pav7.zip 1651 [n/a] Paviljon 7 by Rectum Cauda : | 386,,GUS,6MB /1997/r/rvl-ters.zip 14 *** Terse by Babyloon of Zen, | Revelation - LTP97:in4k:??: : | ,,, /1997/t/trio.zip 397 ** ? by Trio - P2B96:demo:02: : | 486,,GUS/SB, /1997/t/trx-nuwi.zip 367 ** The Nuclear Winter by T-Rex : | 486DX4,VGA,GUS/SB/PAS/WSS, /1997/t/tulevu2.zip 18 *+ Tulevaisuus 2 by PWP - | DMC97:in64:??: : 386,VGA- | text,Adlib, -- /music ------------------------------------------------------------------> /contests/cruel/cr06_res.txt 11 Cruelization 06 Results /contests/cruel/cr06_vot.zip 1578 Cruelization 06 Entries /contests/tt/tt28-res.txt 39 The Trackering #28 Results /contests/tt/tt28vote.zip 834 The Trackering #28 /contests/tt/tt29-res.txt 55 The Trackering #29 Results /contests/tt/tt29vote.zip 1270 The Trackering #29 /contests/tt/tt30-res.txt 30 The Trackering #30 Results /contests/tt/tt30vote.zip 2137 The Trackering #30 /disks/1994/bk-mods.zip 406 Bad Karma Modules by Bad Karma /disks/1995/c/ccct-omf.zip 403 One Must Fall by C.C.Catch : Music | from the game. /disks/1995/r/ravxboom.zip 381 Boom Boom Boom by TOB : 2 S3M's /disks/1996/m/mfx_grv.zip 633 Groover by MFX /disks/1996/s/sxn-amd2.zip 55 Adlib Musicdisk 2 by Sanxion /disks/1997/a/axfmd01a.zip 1220 AXF Music Disk by AXF [1/2] /disks/1997/a/axfmd01b.zip 962 AXF Music Disk by AXF [2/2] /disks/1997/e/e9-emns1.zip 359 Emissions #1 by E9 /disks/1997/e/ems-mu05.zip 595 Max Release #5 by EMS /disks/1997/f/fl_igrnd.zip 432 Into The Ground by Bargel /disks/1997/g/gf-oc.zip 2369 Octro Stupendous Rampage by The | Confusing Brothers /disks/1997/g/gf-rttds.zip 1644 Return To The Deep Six by Grymm, | Mmf /disks/1997/h/hz-nothi.zip 107 Nothing by Hunz /disks/1997/k/kmd_grn.zip 1868 Everything Is Green by Boomer /disks/1997/k/koughan.zip 497 Koughan by Sukharr Koughan /disks/1997/m/my-wret.zip 686 Wretched by Mr. Io /disks/1997/n/npg-dllm.zip 3270 Da Long Lost Muzak by New Power | Generation /disks/1997/p/ph-0297a.zip 1419 Phluid Music Disk, Feb 1997 by | ACiD [1/2] /disks/1997/p/ph-0297b.zip 1248 Phluid Music Disk, Feb 1997 by | ACiD [2/2] /disks/1997/p/ph-secu1.zip 3132 Phats Security by Happy Phat Klan /disks/1997/s/sb-p5bta.zip 2391 Point Five Beta by Martyr of | Sublime /disks/1997/s/submrg03.zip 1421 Submerged Musicdisk Musicpack 3 by | Sublevel 3 /disks/1997/t/tato_tub.zip 406 Capacitated Testube Parts 1 And 2 | by Mental Trip /disks/1997/t/tm-raptr.zip 1318 Rapture: The Musicdisk by Saurax /programs/players/m4w240bd.zip 409 MOD4WIN v2.40 Beta Demo /programs/players/mld217.zip 41 The Unchained Melody v2.17 by Mak | : MOD/S3M player for GUS /programs/players/mod95.zip 89 Mod 95 : MOD and NST player for | Win95 /programs/players/ump507.zip 96 Universal Module Player : An | excellent module player! | Supports SB, SBPro, SB16, PAS, | PAS+, PAS16, & several clones. | Plays S3M, MOD, STM, 669, & UMF. | Every module effect 100% | supported. Has a note spectrum, | note dot, and three pattern data | displays. Palette manipulator | included! /programs/samplers/awetub16.zip 27 AWETube v1.16 : 16bit 44.1khz | sampling. Extract with | subdirectories. /programs/trackers/16fix.zip 4 16 Fix by Zest : Fixes the problem | with loading *.RAW 16-bit mono | sound files into fasttrackerii - | - having to press "16-bit" and | "no" every time you load a | sound, can get boring. this | program replaces all your *.RAW | files with *.IFF sounds, that | load into fasttracker without | any fuss. The search for *.RAW | files is recursive, i.e. all | sub-directories beneath the one | you are fix'ing, will be fix'ed | too .. careful!! the original | .RAW files are ERASED. also, if | you have other than 16-bit sound | files in your collection, you | should sort them first, placing | your 16-bit files in a seperate | directory, before using FIX. | This program is freeware. Enjoy | :) /programs/trackers/digiti32.zip 258 DigiTracker (improved) by Jari | Karppinen : SB,GUS, supporting | MDL, XM, MOD, S3M, DMF, PTM, | ULT, 669, FAR, DSM, MTM, IST, | PAT, XI, IFF, WAV, VOC, SMP /programs/trackers/it211.zip 304 Impulse Tracker v2.11 by Pulse /programs/trackers/itinfo02.zip 28 ITInfo v0.2 by Gregorio Javier | Gutirrez Barroso : ITInfo gives | information of IT Modules and IT | Samples /programs/trackers/sndinfo4.zip 35 SndInfo v0.4 : Gives info on IT, | ITS, ITI, XM, S3M, S3I, FAR, | ULT, MDL, 669, 669e, PLM, MOD /programs/trackers/xtracker.zip 262 X-Tracker by ASI : 32 digital | channels, GUS, SB16, SBPro, SB | support, DMF,S3M,MTM,669,MOD | support /samples/nc-sampl.zip 78 Drumloop & Beatbox Samples by NC /samples/soundcat.zip 4127 Sound Forge 4.0 Samples by Gus | Dirt /songs/1996/0-9/4pie96-2.zip 330 *** Beszaras by Slowhand - | PS96:mmul:??: : (XM) /songs/1996/c/crushing.zip 170 *** Crushing by Slaughter of Exmortis | - GRV96:mmul:??: : (XM) /songs/1996/d/ddl-howu.zip 533 ***+ How Do You Blow A Fish by | Deansdale of Shock - | CAC96B:mmul:??: : (S3M) /songs/1996/f/fucitout.zip 209 *** Fuck It Out by Oomah of Rektum - | GRV96:mmul:??: : (XM) /songs/1996/g/gem-heal.zip 388 *** Faith Healing by Galahad : (IT) /songs/1996/g/gem-junk.zip 134 * Acid Junky by Bigod-20 : (IT) /songs/1996/g/gf_chron.zip 95 **+ Maudit Chrono by Ghost Fellow : | (S3M) /songs/1996/g/gf_sick.zip 225 * Born to be Sick by Ghost Fellow : | (S3M) /songs/1996/h/hus-elec.zip 702 *+ Electron Groove by Husanak : (IT) /songs/1996/i/icarus.zip 764 *** Icarus Dream by Lord, Mr. Pixel - | CAC96B:m4ch:??: : (MOD) /songs/1996/i/idlodoss.zip 127 *+ I Dream of Lodoss by Seventh Sky : | (S3M) /songs/1996/i/intime.zip 395 *+ Into the time by MC Dreamer : (XM) /songs/1996/m/mace.zip 155 *** Mace by Sly Spy of United Force - | CAC96B:m4ch:??: : (MOD) /songs/1996/p/poison.zip 448 ***+ Poisonsweet by Falcon of Pulse - | GRV96:mmul:??: : (XM) /songs/1996/r/r_u_rdy.zip 419 *** R U Ready? by Panther of Phluid : | (IT) /songs/1996/r/raf-chas.zip 515 ***+ Chasing The Sun by Trifid of | R.A.F. : (XM) /songs/1996/r/raf-resn.zip 162 ***+ Without A Reason by Maximus of | R.A.F. : (IT) /songs/1996/r/rarehero.zip 202 *** Rare Hero (remix) by | Apocalypse1997 : (XM) /songs/1996/r/rds-mary.zip 129 ** I Love You Mary Jane by Riders : | (XM) /songs/1996/r/refuse.zip 1056 + Refuse by Ketzyr of h-tide | productions : (XM) /songs/1996/r/rg-thirt.zip 354 *** Thiry Minutes Too Far by Rhythm | Greene of Analogue : (IT) /songs/1996/r/ride.zip 139 ***+ Ride by XTD of Pulse - | GRV96:mmul:02: : (MOD) -- /code -------------------------------------------------------------------> /demosrc/intros/1k_sourc.zip 10 **+ 1k source by Frenzy of SparC : | source to a 1k intro (911 | bytes). Easy to follow code, | but it's ideal you understand it | all in the first place. Odd use | of fpu (uses lots of fi[blah] | instructions... why not take | advantage of extra precision?) | Assembler, real-mode /effects/bump/bumpsrc.zip 62 ***+ 2d bump mapping by HELiX : Simple | example and explanation of how | to do 2d bump mapping. Looks | like it was written by a | beginner (because of the code | optimization, or lack there of), | but is fairly nicely commented, | which is a big plus! real-mode /effects/fire/blaze.zip 10 ** blaze source by Gopher : Source | and macros for fire routines. | For a86 compilation, should be | easy to tweak for TASM, but this | is nothing special we haven't | seen before. Assembler, real- | mode /effects/fire/flame160.zip 2 ** small flame by Gaffer of | PRoMETHEUS : Source for a small | fire routine. Doesn't actually | work on my computer. To answer | a question proposed by the | author about size optimization, | inc al is bigger than inc ax | because intel doesn't have an | inc /r8 instruction. inc ax is | of the form inc /r16 which | compiles to db 40+rw, where rw = | 0 for ax, 1 for cx, 2 for dx, 3 | for bx, ... inc al is of the | form inc r/m8 and compiles to db | FE /1 where /1 = c0 for al, c4 | for ah, c1 for bl..., 05 for a | memory reference.... See an | intel document for more details. | Assembler, real-mode /tutorials/swag/swag.zip 233 ***+ SWAG by SourceWare Archival Group | [1/6] : Programing sources and | information for PASCAL | programmers - A veritable must | for PASCAL programmers, | especially those still on the | lower end of the learning curve. | real-mode /tutorials/swag/swag9505.zip 1062 ***+ SWAG by SourceWare Archival Group | [1/6] : Updated swag.zip file | real-mode /tutorials/swag/swaga-c.zip 473 ***+ SWAG by SourceWare Archival Group | [2/6] : Programing sources and | information for PASCAL | programmers real-mode /tutorials/swag/swagd-f.zip 1362 ***+ SWAG by SourceWare Archival Group | [3/6] : Programing sources and | information for PASCAL | programmers real-mode /tutorials/swag/swagg-m.zip 1346 ***+ SWAG by SourceWare Archival Group | [4/6] : Programing sources and | information for PASCAL | programmers real-mode /tutorials/swag/swagn-r.zip 426 ***+ SWAG by SourceWare Archival Group | [5/6] : Programing sources and | information for PASCAL | programmers real-mode /tutorials/swag/swags-z.zip 1013 ***+ SWAG by SourceWare Archival Group | [6/6] : Programing sources and | information for PASCAL | programmers real-mode -- /info -------------------------------------------------------------------> /cds/s96cdnfo.zip 293 Scene '96 Info Pack /demonews/1997/demonews.138 56 DemoNews 138 - 12 Jan 1997 by | Hornet /demonews/1997/demonews.139 61 DemoNews 139 - 26 Jan 1997 by | Hornet /demonews/1997/demonews.140 60 DemoNews 140 - 30 Jan 1997 by | Hornet /demonews/1997/demonews.141 58 DemoNews 141 - 02 Feb 1997 by | Hornet /demonews/1997/demonews.142 59 DemoNews 142 - 05 Feb 1997 by | Hornet /demonews/1997/demonews.143 59 DemoNews 143 - 23 Feb 1997 by | Hornet /traxweek/1997/traxweek.085 57 TraxWeekly 085 - 16 Jan 1997 /traxweek/1997/traxweek.086 33 TraxWeekly 086 - 26 Jan 1997 /traxweek/1997/traxweek.087 47 TraxWeekly 087 - 30 Jan 1997 /traxweek/1997/traxweek.088 38 TraxWeekly 088 - 14 Feb 1997 /traxweek/1997/traxweek.089 49 TraxWeekly 089 - 27 Feb 1997 -- /mags -------------------------------------------------------------------> /1997/bsr-0009.zip 10 ** Belgian Scene Report Issue 9 by | Baxter /1997/cheese11.zip 284 ** Cheese Issue 11 by Cheese Team -- /party ------------------------------------------------------------------> /invites/1997/dmc-inv.zip 213 *** Democracy '97 Invitation Intro by | Cobra Creations - DMC97::: : | ,VGA,GUS/SB/PAS, /invites/1997/fpinv20s.zip 6 Final Party '97 Invitation Text /invites/1997/gp3inv.zip 5 General Probe 3 Invitation Text by | Absence - GP97::: /invites/1997/gp97inv.zip 146 *** General Probe 3 Invitation intro | by Absence - GP97::: : | 386DX,VGA,GUS/SB,4MB /invites/1997/hype97.txt 7 Hype '97 Invitation Text /invites/1997/iocompo.zip 726 *+ I/O Compo Invitation Intro by | Information Override : 386,,, /invites/1997/online97.zip 98 *** Online '97 Invitation Intro by | Xenogenesis : | 486DX,VGA,GUS/SB/PAS, /invites/1997/pc96.zip 244 Painless Compo '97 Invitation Pack | by The End - PC96::: /results/1997/ltp97res.txt 4 Lucky/Tigrou Party '97 Results - | LTP97::: /results/1997/pc96-res.txt 3 Painless Compo '96 Results - | PC96::: >------------------------------------------------------------------ Articles -- ----------------------------------------------------------------------------> :: "A Graphician's Tip Book - Part 12" :: Shaithis / Immortal Coil - shaithis@buffnet.net _____Introduction Wow... It really sucks when you turn on your faithful computer, dial your faithful ISP, and find out your faithful internet account has been canceled. Add to the fact that my credit card is maxed, and maybe that'll help explain why this article is late... or maybe not. Either way, I promised you folks last time that I'd delve into the world of filters this time around, and god help me, I'm going to do it. But first, a momentary aside. _____PS: I Love You I've received email from a variety of people (yer not the only one, Grav. ;) who feel that my speaking on the use of Photoshop is of little importance to the demoscene proper, and serves only to make people think that it's okay to let 32-bit applications do all their artistic work for them happy. This is not the case. Let me take a moment to discuss just why it is that I'm writing these articles. I don't want to get to deeply into an artistic discussion. That's being saved for articles 14 and 15. Suffice to say that just because the majority of still pictures being entered in demoscene gfx compos are still hand pixeled does not mean that the demoscene as a whole has no use for Photoshop, or other 32-bit apps. Here's why: What do "Arise" by Beyond, "Transgression 2" by MFX, and "Stars" by Nooon all have in common? They're pretty different, on the surface, but if you said "they were all partially created using 32-bit apps", then pat yourself on the back, because you're right. What apps am I speaking of? Well, here's a partial list. Arise - The vortex tiling at the beginning is unquestionably inspired by the filter of the same name in Kai's Power tools. Additionally, there are a variety of 3d objects within the demo, all of which were created with 3D Studio or a similar (32-bit) raytracing app. Transgression 2 - This demo is about lens flares. Which program was the first to feature a built in filter capable of rendering a lens flare? Photoshop. To what program do we owe the very popular trend of placing lens flares in demos? Photoshop. Stars - Plenty of hand-pixeled still art in this one, no question. Ra is among the scene's best artists and you won't hear me trying to put down his talent. However, Stars also features objects rendered in a 32-bit raytracing app of some sort, and textures placed onto these objects that were created through Photoshop. So ya see, folks, even if you don't create your still art using these 32-bit applications, they still effect the demoscene in a major way (the above was but a small, small sampling). This is why I feel they are important, and this is why I choose to speak about their use. This is not to say that those people who've written me haven't brought up many good points, as they have, but without exception all of my correspondence has boiled down to an agreement that "art is art". _____Filters And so it is. And with that, I'm going to go right ahead and speak on the subject of filters. Although they're dismissed by many computer artists as being a "cheap" or "easy" way out, I would disagree. Filters, when used properly, are as much of an artistic tool as the standard paint brush and fill tool. Should you disagree, might I highly recommend the wonderful art found on the Kai's Power Tools 3.0 CD, or on the Fractal Design homepage, www.fractal.com (specifically the "artist of the month" section). Take a look at this stuff. It's no less art than "Multidoodle" by Mazor. *Filters* Filters are nifty little programs that work in conjunction with your 32-bit art applications (most usually Photoshop) to add effects, soften edges, blur, distort, or otherwise alter your image. These filters are sometimes called plugins. The use of filters was premiered by Adobe, and has become very popular in the artistic world. Most 32-bit art applications now support filters (many of them supporting Photoshop filters to varying degrees of success). *What can Filters do for me?* Filters are useful for a variety of reasons. They can make tedious, annoying tasks easier and quicker. They can provide effects that might take days to hand pixel in a matter of minutes. They can often provide images of a photo-realistic quality that is well nigh impossible to hand draw. They can also (like dpaint's gradient tool), be horribly overused, and it an unfortunate fact that this occurs altogether too often. *How are Filters overused?* Take a look at a flyer for a local rave. Or maybe one for a keg party at the local frathouse. How about the ads for various clubs in your local artsy newspaper (The Newtimes in Syracuse, or the artvoice in Buffalo, for example). All of these have a startling similarity, don't they? There's a reason for this. They are the work of people who haven't the slightest clue what the hell art is. I have seen literally thousands of pictures created using the following three filters in conjunction: Kai's Power Tools Texture Explorer Adobe's Distort-->ZigZag (set to pond ripples) filter Adobe's Lens Flare filter This grows tiring, and no it does not in any way meet my definitions of what art is (and as those of you who read this column regularly know, those definitions are pretty liberal). *So how do I use filters to create art, then?* This can really be answered in one simple sentence, though that sentence sounds like something out of an epic swords-and-sorcery tale. It is: "Control your filters. Don't let your filters control you". In other words, don't let your filters dictate where your piece of art is going. Don't simply sit down at Photoshop and begin screwing around, hoping to accidentally create art. It won't happen. Don't get me wrong, it doesn't hurt to just play around with your filters. In fact, I would highly recommend doing so. However, I would also highly recommend never releasing any pieces that are created through this method, as they will more than likely not be very good. Screwing around is great for discovering new techniques. Now take these techniques and apply them to a solid idea, and you will have a piece of art. Take these techniques as discovered and you'll probably have a piece of trash. _____Creating True Art Once you've amassed a suitable amount of techniques, you can now honestly begin the process of creating a true piece of art. It helps to have a background knowledge of what makes art _art_, but for many people this is intuitive. Either way, we'll discuss that more in a few issues. For now I'll stick to three things you absolutely must have in order for your piece to be art, and not a filter demonstration. These things are as follows: Concept Design Structure Without these, you are not creating art, even if your friends all think your stuff is "super-cool tripped out surreal shit, man!" You must have a concept. It is possible, in tracking, to begin without one (although only the best trackers can do this well). It is not possible in art. If you don't know what you're drawing, then you have nothing. The concept can be as simple as "A spaceship", or as complex as "A large planet hovering in space, while near it a wormhole is opening and hundreds of sleek, silver ships are emerging, preparing to war on the citizens of the planet". You must have design. Design is very simply the way your piece comes together. This is the element that is most often lacking in 32-bit art, and thus where said art's bad reputation comes from. Filters can make your work look slick. They can make it appear, at first glance, highly professional. They can not, however, make it art. Art is in the design. Know what you are attempting to do before you attempt to do it, and the piece you create will be one hundred times what it would otherwise be. Structure is the relationship of the individual pieces of your picture in relation to the overall cohesiveness. If your planet looks like it was drawn with crayons, and the ships coming from the wormhole are rendered with 3D Studio, this is not going to work. Filters can help you achieve an overall cohesiveness to your work by allowing you to generate intricate but subtly similar textures, smoothing rough edges, altering the color slightly of a section of the piece you already worked on, or in many other ways. _____Conclusion Well, that's more room then I'm supposed to use by a good fifty lines or so. Next issue we'll take a look at a couple of the more basic filters in Adobe Photoshop 4. My goal is to explain the basics of using filters, and let the reader experiment of his/her own to find out more about them. So, until next time. ----------------------------------------------------------------------------> :: "Advertisement : Restless Diskmag" :: JMX / Opiate - jmx@ix.netcom.com "Restless" - an upcoming North American diskmag! Opiate and a few others will be joining together to hopefully create the greatest North American scene magazine out there (basically a N.A. Imphobia). They will be needing people to contribute as much info as possible to make it a hit. The mag will have: scene articles, coding section, musician section, scene links/email, editorials, charts, reviews, and a few songs by leading N.A. trackers. We encourage people to vote by getting rst1vote.zip at /incoming/mags on Hornet and mailing it to jmx@ix.netcom.com. If you are interested in helping out with articles, please send them to the same address. Thanks a lot. Project completion target = 5weeks. ----------------------------------------------------------------------------> :: "Advertisement : Frequency Project Diskmag" :: James Cooney - jcooney@locke.ccil.org The Frequency Project is an international 'zine dedicated to electronic music in all it's forms, including MIDI and module based music, as well as Industrial, Techno, Gothic, and Ambient interviews, features, and release reviews. It is released bi-monthly, with monthly issues coming out sporadically. The Frequency Project is distributed over the internet in the form of a Windows executable file, although pure text versions are available as well. The Windows program includes optimal view graphics and the ability to hear short sound clips from each album reviewed. If you would like to see the 'zine on the World Wide Web, point your browser to www.ccil.org:80/~jcooney/frequency. If you're interested, please don't hesitate to contact James Cooney via e-mail at jcooney@locke.ccil.org or via telephone (610) 524-5646. >------------------------------------------------------- General Information -- _____The Hornet Archive Master Site : USA (California) - (ftp|www).hornet.org/pub/demos Mirrors : Portugal - ftp.telepac.pt/pub/demos Sweden - ftp.luth.se/pub/msdos/demos USA (Wisconsin) - ftp.uwp.edu/pub/demos USA (Pennsylvania) - ftp.co.iup.edu/code (from /demos/code) _____DemoNews New issues - /incoming/info Old issues - /info/demonews Supplemental files - /info/dn_other How to subscribe: Mail - listserver@unseen.aztec.co.za Body - subscribe demuan-list FIRST_NAME LAST_NAME _or_ Body - subscribe demuan-list HANDLE DemoNews is sent to your e-mail's "Reply-To" field. How to unsubscribe: Mail - listserver@unseen.aztec.co.za Body - unsubscribe demuan-list _____Contact Address questions@hornet.org >------------------------------------------------------------------------------ EODN