Search for "THI": 435 matches(displaying first 250)

3d math by Lithium of VLA
/code/3d/docs/3d_math.zip
10 Jan 1997 (catalog date)
11,835 bytes
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Explanations of some 3d math concepts - I remember not getting the 3d rotations working correctly when I first started programming, but I'm not sure if that's my fault or the fault of the doc. Most of the docs are some simple linear algebra. They spell out the equations in the end for those who can't completely understand them.

3d basics by Synergist
/code/3d/docs/3dbasics.zip
10 Jan 1997 (catalog date)
2,745 bytes
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Some basic 3d documentation - I'd never want to tell someone that this doc is a good place to start. The person writing this has no concept of structures, which severely ease the programming of complex things such as 3d systems.

3D Coding tutorial by Ica of Hubris
/code/3d/docs/3dica221.zip
30 Jun 1998 (catalog date)
422,704 bytes
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This tutorial is very easy to understand and describes everything you need to know like the mathematical basics, the different kind of polyfillers, shading methods, camera movement, sorting and backface culling and much much more. A must-have for every 3d coder! Text

Zed 3D by Zed
/code/3d/docs/zed3d095.zip
19 Jan 1998 (catalog date)
697,450 bytes
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Zed 3d - a document explaining the maths you'll need for 3d. Word and postscript formats of the same file. Zed has an attention to detail and a great way to explain all the math. I highly recommend this to anyone starting to make a 3d engine who doesn't know where to start (start with the math, not the polygon fillers, believe me! the fillers are trivial in comparison). See the bibliography for where to go next.

Power Render v2.3 by Gooroo
/code/3d/systems/prv2_3.zip
01 Jul 1997 (catalog date)
4,685,199 bytes
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A rendering system for 3dfx cards. Requires watcom and WGT5.1+ to compile examples. This is a commercial package.

fx 3d kit by Dave Stampe
/code/3d/trifill/flat/fpoly256.zip
10 Jan 1997 (catalog date)
35,175 bytes
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A Y mode filler and line routine - Well documented and good comments. Poor asm style when it comes to stack handling. It would be difficult to learn from this code.

4 Sided Polygon Texture Mapper by Alan Parker
/code/3d/trifill/texmap/bastxmap.txt
08 Jun 1997 (catalog date)
8,601 bytes
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Although this texture mapper is coded in GFA Basic for the Atari ST the code is comprehensible enough to be useful for PC owners.

Crappy Texture Map by Mandrill
/code/3d/trifill/texmap/ctm.zip
19 Jan 1998 (catalog date)
6,214 bytes
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Crappy Texture Map. At least you know what code should be doing what. The filler looks familiar (the register lay out). The texture 'swims' so I'm not sure this is a routine to emulate.

Fast Affine Texture Mapping II by MRI of Doomsday
/code/3d/trifill/texmap/fatmap2.zip
30 Jun 1998 (catalog date)
55,809 bytes
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A good tutorial about accurate texture mapping. This version uses convex polygons instead of triangles to make clipping easier. Text, C

Tiled Texture Mapping Tutorial by TheGlide of Spinning Kids
/code/3d/trifill/texmap/tiletmap.zip
03 Jun 1998 (catalog date)
4,757 bytes
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This is a little document that explains how to code a tiled texture mapper that handles any power of 2 texture sizes. The document contains some little C code to get you started. To fully understand the doc you should have already read MRI's fatmap.txt and fatmap2.txt.

FFF sources by ChAr
/code/audio/convert/fffsrcs.zip
02 Jul 1997 (catalog date)
60,660 bytes
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A converter for GUS Interwave Patches. Bonus points to the first person who uses this? No code documentation.

GUS Revision by data
/code/audio/detect/gusrev02.zip
10 Jan 1997 (catalog date)
13,044 bytes
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GUS revision detector v0.2b - Isn't this in the manual that comes with the GUS, or somewhere on the board? No code.

oplid by ? of Audiotrix
/code/audio/detect/oplid.zip
11 Jan 1997 (catalog date)
31,180 bytes
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Detects what type of OPL chip is on your sound card - An ad for audiotrix more than anything else. No code. It looks like there should be more files in the archive than there are.

Description of the GT2 and GTK module formats by L. de Soras
/code/audio/docs/gt2-form.txt
30 Jun 1998 (catalog date)
22,995 bytes
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This document is partly written in french! Text

GUS SDK by Gravis, FORTE
/code/audio/docs/gusdk222.zip
10 Jan 1997 (catalog date)
945,826 bytes
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GUS SDK - Everything you've ever wanted to know about the GUS but were afraid to ask.

IW SDK
/code/audio/docs/iw_sdk20.zip
10 Jul 1997 (catalog date)
2,796,518 bytes
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The SDK for the IW chip. The docs are Adobe Acrobat files and are probably meant for printing out. I didn't try yet, but the "univerval translator" at CMU should be able to convert the files to a text format, which would be infinitely more useful. This is one of those everything you needed to know and more type docs.

Cubic Player 2 Software Development Kit by Niklas Beisert of Cubic
/code/audio/players/cp2dk05.zip
19 Jan 1998 (catalog date)
131,123 bytes
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Cubic Player 2 Development Kit 0.5. Has a music player at least. I'm not going to figure out exactly what this is supposed to be for. No docs.

GDM module player by Raphius of Anubis
/code/audio/players/gdmkit10.zip
30 Jun 1998 (catalog date)
183,070 bytes
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GUS and Soundblaster sound totaly different with this player. Pascal

Indoor Music System by Pascal of Cubic Team
/code/audio/players/ims06.zip
17 Jan 1999 (catalog date)
314,727 bytes
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This is the player used by the wellknown Cubic Player. Supports a lot of different soundcards and a lot of different file formats including .IT files.

Jorian Mod Player by Nathan Hand
/code/audio/players/jmp.zip
10 Jan 1997 (catalog date)
4,332 bytes
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Rating:
Crap Mod Player - Give this man a pointer! Doesn't parse any of the effects either. Oh yeah, globals abound.

Midas v1.11 by Sahara Surfers
/code/audio/players/midas111.zip
17 Jan 1999 (catalog date)
1,981,785 bytes
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This version fixes some bugs in the 1.1 version, which was really necessary because some demos who used that version really sounded bad on a gus, so make sure you use this version, and not an older one!

MikMod 0.30 by MikMak
/code/audio/players/mikdx030.zip
01 Jul 1997 (catalog date)
282,898 bytes
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A mod player for use with Direct Sound. Judging by MikIT, the player is nice. I prefer MikIT to mod4win. Give this a shot if you're doing windows sound coding.

Sound Deluxe System 5.04 by Maple Leaf
/code/audio/players/sds504.zip
17 Jan 1999 (catalog date)
603,983 bytes
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This player supports a lot of different module formats, but the GUS support seems to have a bug because I hear nothing, while it works great on my Soundblaster Pro. It supports a lot of different languages, including Turbo Basic!

StarPlayer by Jedi of Oxygen
/code/audio/players/sp-code.zip
25 Aug 1997 (catalog date)
125,394 bytes
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A mod/s3m player with source. THIS is the player you want to pick up if you're doing a 100% asm intro with Tran's pmode v2.xx and need SB support. It's easily tweakable to play your tune from memory, though the code given loads from disk. If you don't need SB support, also check out Robban's GUSPlay.

Tnt's Mod Player by ByteRaver of TNT, NO-ID
/code/audio/players/tnt-mp11.zip
10 Jun 1998 (catalog date)
306,622 bytes
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This is a .MOD, .WOW player for DOS or a W95 DOS BOX. It supports the GUS and SoundBlaster. Features are interpolative mixing routines (stereo with panning effects), 5 octaves, 1 to 32 channels, _ALL_ MOD types supported, very powerful .MOD loader, MIDAS-alike setup. full pascal and asm source is included. Info about programming mixing routines is included, too.

Blaster Sound BBS intro source by Yann of Iguana
/code/demosrc/bbsintro/blasintr.zip
10 Jan 1997 (catalog date)
20,385 bytes
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Sources for a BBS intro with some strobbing thing in the background and a text writer in the forground - Few comments and difficult to read.

Space Port 2 BBS intro source by PSI
/code/demosrc/bbsintro/fcsp2src.zip
10 Jan 1997 (catalog date)
32,242 bytes
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Sources to a BBS intro with ADlib music, scrollie, and star field all in 1993 bytes - The Adlib player in this BBS intro has been ripped and used time and time again by many people. Simple and easy to use. Kudos to those who have credited the source of where they got their player.

42 Source by Maniac of LBA
/code/demosrc/bbsintro/lba42src.zip
26 Jun 1997 (catalog date)
10,213 bytes
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BBS ad with a scroller and a lighting-esque effect. Both an asm and Pascal version compile, though the pascal version looks like nothing more than a rewrite of the asm code in Pascal's inline syntax. Few comments.

Boardz source by Vulture
/code/demosrc/bbsintro/vga-vul1.zip
10 Jan 1997 (catalog date)
11,913 bytes
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Source for a BBS loader with a star field and scrollie - I never thought I'd give this high a rating for source to a BBS loader, but I figure there's got to be some way for people to know what to look for. The source is beautiful and there are more comments than there are lines of source! *Perfect* for the beginner, though not a tutorial.

ACiDween loader by Wonder Monkey of Acid
/code/demosrc/bbsintro/wm-h_src.zip
10 Jan 1997 (catalog date)
76,513 bytes
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Source for a halloween BBS loader - So-So source. Scarey warnings about ripping. But I'm sure I'll want this guy's routine for masking off bits. I suppose he thinks SHR AL, 3: SHL AL, 3 is faster than AND AL, 11111000b.

Contrast source by Type One, Gopi, Bismark, Karma, Sam of TFL-TDV
/code/demosrc/demos/contrsrc.zip
10 Jan 1997 (catalog date)
1,105,116 bytes
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Sources for Contrast - Comments variable on the coder, but on the whole, they are good. This is a good example of how to get a multi-coder demo made. The .exe will not run under Win'95.

Hell source by Tran
/code/demosrc/demos/hellsrc.zip
10 Jan 1997 (catalog date)
62,331 bytes
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Source for Tran's demo Hell - Like most of Tran's released source, it makes a good example, but is difficult for people to read unless you've already done something similarly complex.

Mandala 4kb Source by Rod of Mandula
/code/demosrc/intros/m_mndsrc.zip
17 Jan 1999 (catalog date)
13,597 bytes
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This is the source of a nice 4kb.

Seasick source by Draeden of VLA
/code/demosrc/intros/sea_code.zip
10 Jan 1997 (catalog date)
33,542 bytes
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Source for an intro with a reflecting scrollie and text writer - Old source, but well constructed. Great for those who just know asm, but don't know how to put something complete together using just asm.

Snow Effects by Natas of Lithium
/code/demosrc/intros/snowtro.zip
29 May 1997 (catalog date)
65,044 bytes
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Ugly, I have seen much better snow effects. This looks more like a buggy diagonal starfield.

Source for a world charts imitation by VLA
/code/demosrc/intros/wcimit.zip
10 Jan 1997 (catalog date)
12,776 bytes
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You don't wanna know - Buggy source that does next to nothing. Don't bother.

Injection music disk source by Orthodox of Red Power
/code/demosrc/musdisks/rpinjsrf.zip
10 Jan 1997 (catalog date)
193,146 bytes
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Source for a music disk with a midas interface. - The version of midas used with this music disk is included. Rather simple code for anyone wanting to use a good music play from within Pascal.

Yann's 3d by Yann of Iguana
/code/effects/3d/yanns3d.zip
10 Jan 1997 (catalog date)
84,060 bytes
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Source for some random effect - Same effect coded in real mode and with Tran's pmode extender. I can't think of a use for the source.

Real-Time Phong Bump Mapping Tutorial by Frenzy
/code/effects/bump/bump.doc
05 Oct 1996 (catalog date)
3,877 bytes
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Incorrect ideas, it's not done this way.

Texturemapping Tutorial by William D. Doughty
/code/effects/doom/texttext.zip
18 Jan 1998 (catalog date)
9,162 bytes
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Text version. Explains how to make a 3D engine like the one used in Doom. This version does not include any illustrations!

blaze source by Gopher
/code/effects/fire/blaze.zip
18 Mar 1997 (catalog date)
10,702 bytes
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Source and macros for fire routines. For a86 compilation, should be easy to tweak for TASM, but this is nothing special we haven't seen before.

Fire by JARE of Iguana
/code/effects/fire/fire_win.zip
10 Jan 1997 (catalog date)
10,716 bytes
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A fire routine under windows - Crawls on my p133. :( Don't bother looking at this unless you've programmed for windows before. You're likely to have a heart attack. :) Requires WinG to run.

Nice Fire by Ziron of Alpine
/code/effects/fire/nicefire.zip
17 Jan 1999 (catalog date)
2,334 bytes
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Claims to be nicer then any of the other fires around, but there's really nothing special about this fire effect.

Mars Info by Tim Clarke
/code/effects/land/marsinfo.zip
10 Jan 1997 (catalog date)
2,822 bytes
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Details on the algorithm for the mars intro - Look for mars10.zip for the exe associated with this description.

OTM Voxel by Voltaire of OTM
/code/effects/land/otmvoxel.zip
10 Jan 1997 (catalog date)
187,665 bytes
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Tries to explain what voxels really are - Most people will ignore the difference anyway. :( And this example leaves much to be desired.

rotating landscape by TTT
/code/effects/land/rotscape.zip
10 Jan 1997 (catalog date)
129,844 bytes
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A landscape routine similar to that at the end of unreal - Comments only on function names and has a larger executable than need be for this effect. (Lots of tables, i.e. the landscape itself)

bglass by Konrad Olejnik of K!O
/code/effects/lens/bglass.zip
19 Jan 1998 (catalog date)
50,803 bytes
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Bumped glass routine. For TMT pascal. You might call this a bump map type effect. The difference I'm going to call is that bump map routines alter light intensity while lens routines change your position in a texture map. Interesting way to get the timer! :) For C users, that would be int *time = 0x046C. See a BIOS data reference for further details.

lens by Nagy Daniel
/code/effects/lens/lensv10a.zip
10 Jan 1997 (catalog date)
40,337 bytes
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Source for a lens effect - (I suspect this is a rip of lenssrc.zip/lens.lzh...) The TGA loading routines are exactly the same aside from variable names.

plasma3 by btf
/code/effects/plasma/plasma3.zip
10 Jan 1997 (catalog date)
16,750 bytes
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You've got me - A bad processor check spoils this. Difficult to recompile and I'll assume it needs MASM to assemble.

Alias by Minimalist
/code/effects/rotozoom/alias.zip
25 Aug 1997 (catalog date)
164,287 bytes
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Scaling, rotating, anti-aliasing. There's a turboC, WatcomC, and Pascal version of this program all included. Admittedly, he cheats the palette on anti-aliasing (as shown by using most any non-grayscale image), the programming is good nonetheless.

Rotozoomer by Paul H. Kahler
/code/effects/rotozoom/rotatebm.zip
08 Jul 1997 (catalog date)
17,607 bytes
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The comments included with the code are very clear, so this one is great for starters.

Sprite Editor by Nosferatu of TechnoCap
/code/effects/sprites/edispr20.zip
26 Jun 1997 (catalog date)
66,923 bytes
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Rating:
This editor has no mouse support, and hardly contains any editing tools. It only supports the french language.

Tile Editor by ???
/code/effects/sprites/mktil16a.zip
26 Jun 1997 (catalog date)
62,369 bytes
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For 16x16 mode 13h tiles. This editor has mouse support, and also supports rotating colors. You can combine tiles to see how they look when used together.

Sprite Editor by Karma
/code/effects/sprites/sprited.zip
17 Jan 1999 (catalog date)
40,732 bytes
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Unfortunately this editor misses a load option which makes it not very useful.

3D Starfield by Legend of Blitz
/code/effects/stars/ldstars.zip
29 May 1997 (catalog date)
9,942 bytes
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This is just a basic starfield. What makes it special is the 3D glasses support.

Star 97 by Deathlock
/code/effects/stars/star97.zip
19 Jan 1998 (catalog date)
3,299 bytes
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97 byte starfield. You were outdone on the concept for this one. Looks much better than the twentysomethings starfields. Well commented.

Starz V1.0 by VuLgAr UnIcOrN
/code/effects/stars/starz10.zip
03 Jun 1998 (catalog date)
154,676 bytes
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This is a 2D side scrolling stars demo. There are multiple star speeds / sizes / colors. There are also lots of options like directions and color changing. It is written using C++ in the MS VC++5.0/MFC environment.

An "effect" in only 15 bytes by Grax
/code/effects/various/15bytes.zip
30 Jun 1998 (catalog date)
378 bytes
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By looking at the quality of this effect you understand why it fits in only 15 bytes. Assembler

PixPack
/code/effects/various/pixpack.zip
05 Oct 1996 (catalog date)
1,075,409 bytes
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Demo Effects Source Code Collection - random stuffs, few good things

Moving Sky With Multiple Layers by Saint
/code/effects/various/skymlpas.zip
03 Jun 1998 (catalog date)
10,728 bytes
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This is a nice moving sky with multiple layers. Includes heavily commented Turbo Pascal source code (with embedded Assembler).

Bobs Editor by Avalanche
/code/effects/vectball/bedit110.zip
26 Jun 1997 (catalog date)
42,920 bytes
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This editor generates some numbers that you can use as input for your own bob routines. Not very useful.

Vector Flag by David Hedly
/code/effects/vector/flag.zip
21 Sep 1997 (catalog date)
116,063 bytes
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The movement of this flatshaded vectorflag is very impressive!

Voxel by 6502 of Fatal Rage
/code/effects/voxel/newvox.zip
26 Jun 1997 (catalog date)
3,227 bytes
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Beautiful hightfield rendering. If there's anyone with half a clue who can't understand this, I'd like to know. The effect itself is beautiful, fast, and the code is gratuitously commented. My only quip is having (gipped) allocation of some 180k that just eats up base memory. Has no .exe, but compiles with watcom with no problems.

Water by De-Phassed
/code/effects/water/water.zip
10 Jan 1997 (catalog date)
14,565 bytes
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An example of water - Nothing more than a copy of Iguana's water routine done in full assembler.

Water by Yamaha of XYZZ
/code/effects/water/watrxyzz.zip
25 Aug 1997 (catalog date)
128,613 bytes
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A water effect sample. Won't compile as is since it's missing quite a number of library files. Get hq_water if you want to understand this effect. Get this afterwards only if you can't understand asm.

Animation Construction Kit 3D by Lary Myers
/code/effects/worlds/ackkit.zip
25 Aug 1997 (catalog date)
152,985 bytes
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A demo of Lary Myers 3d world engine (see acksrc.zip) including a mapeditor and all the data needed for this engine.

Peroxide Trainer Part 1 by Telemachos of Peroxide
/code/effects/worlds/pxdtut1.zip
17 Jan 1999 (catalog date)
73,945 bytes
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This tutorial explains how to code 3d mazes like the ones used in old games like dungeon master and eye of the beholder.

2asm Anything 2 Asm,c,pas Converter by sneaqo of aardbei
/code/fileutil/2asm.zip
21 Aug 1998 (catalog date)
97,877 bytes
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converts a binary file into a db list, or a C or Pascal array. has a lot of options, and examples for all 3 languages included. Assembler, C, Pascal

Virtual File System by Dark Fiber
/code/fileutil/ilfs202b.zip
17 Jan 1999 (catalog date)
110,874 bytes
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For Watcom C and DOS32 Assembler. Puts all your datafiles in one big file. Does not compress the data, and you have to do too many things by yourself that could have been done by the library.

AWE-DIP-01-ENG by Creative Labs engineers
/code/hardware/audio/adip.zip
10 Jan 1997 (catalog date)
708,753 bytes
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Examples and API for using the AWE32 - And people wonder why there's not much SB support. The information in the packet is contorted. I could go on this for days. Comments like /* main - here's where the fun begins */ are misleading. The fun actually began several hundred lines ago (starting at line 134). It's late. I'm not exactly bored, but this bit of code is frustrating. I wonder why CL even bothered. There are no technical docs of any sort and the code that is here *REEKS* of bad style. For extra frustration, I unzipped the file which had a self extracting .exe in it, which gave me 4 zips which when each extracted with the -d option finally gives me the SDK. Kneebiter - at 1:30 in the morning. Need more tea...

386 programmer's manual by Intel
/code/hardware/cpu/386intel.zip
10 Jan 1997 (catalog date)
209,396 bytes
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Full docs on the 386 - Everything you've ever wanted to know about the (outdated) 386.

Pentium Userguide Volume 3
/code/hardware/cpu/pent_ug3.zip
17 Jan 1999 (catalog date)
3,820,036 bytes
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Contains everything you need to know about the pentium instructions, their timing, etc. in Acrobat format.

DMA tut by Draeden of VLA
/code/hardware/dma/dma_vla.zip
10 Jan 1997 (catalog date)
2,516 bytes
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Some docs for DMA programming - Sufficient for learning how to program the DMA. I do believe this was part of the PCGPE 1.0.

Collection of ASM sources by ? of Blue Nose Productions
/code/hardware/general/asm_good.zip
10 Jan 1997 (catalog date)
118,612 bytes
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Lots of ASM sources, mostly for hardware and BIOS routines - It's somewhat difficult to find what you want, but the comments tell you what you need to know (but not what you have to do) to get everything compiled. Looks like a great source for the cut & paste coder. Given the nature of the routines, I'd say that was the intended purpose of this release.

Ralf Brown's Interrupt List
/code/hardware/general/telerama.zip
17 Jan 1999 (catalog date)
827,866 bytes
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Every coder should download this, it's the best interrupt list around.

Joystick axis reading code by Peter Wan
/code/hardware/joystick/joysdk11.zip
10 Jan 1997 (catalog date)
35,092 bytes
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Source to read joystick positions for the Gravis Game Pad - *This* is how source should be written, especially for an SDK. If only we were all this diligent.

Peroxide Trainer Part 6 by Telemachos of Peroxide
/code/hardware/keyboard/pxdtut6.zip
17 Jan 1999 (catalog date)
20,234 bytes
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This tutorial explains how to program interrupts, timers and keyboard handlers.

Flat Real Mode Interface by Juanito
/code/hardware/memory/frmi_150.exe
10 Jan 1997 (catalog date)
38,210 bytes
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An interface for flat real mode from BC - Has some docs on xms and comments explaining how the interface works itself. I didn't test to see if it works. Doesn't work in v86 mode, meaning most programs made with this will require a reboot.

Virtual Memory Management by Flux
/code/hardware/memory/fxvmm210.zip
10 Jan 1997 (catalog date)
112,232 bytes
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A virtual memory management interface for BC - Once again, I didn't test this. This system is much more complete than the above and certainly much more useful. From the code, I'd say I'd like to work with this guy. :)

Peroxide Trainer Part 2 by Telemachos of Peroxide
/code/hardware/memory/pxdtut2.zip
17 Jan 1999 (catalog date)
11,137 bytes
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This tutorial explains how to use ems memory.

Real Memory by Chatter
/code/hardware/memory/realmem.zip
10 Jan 1997 (catalog date)
10,850 bytes
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Supposedly gets you past the 64k barrier in real mode - I have no clue what compiler this is supposed to compile for. It uses opcodes not allowed in BC's inline assembler, watcom doesn't use that kind of inline assembler (and doesn't need this extender anyway), and this is pointless for djgpp which only compiles 32bit pmode apps. I have neither TC (but considering that's a sub-set of BC I can assume it won't work) nor Quick C (but that's so old, it's inline assembler's probably incomplete too).

FreePack DOS extender by Narech Koumar of Supernar Systems Intl.
/code/hardware/pmode/dos32a.zip
25 Aug 1997 (catalog date)
520,938 bytes
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Another DOS extender option. I didn't test this for usefulness. I doesn't look any more difficult to learn to use than Adam Seychell's (sp?) Dos32 or Thomas Pytel/Charles Scheffold's Pmode/w. How well it functions is another story. Full documentation available. Comes with a tetris clone presumeably made using the extender. No source.

DPMI Specification by ?
/code/hardware/pmode/dpmispec.zip
10 Jan 1997 (catalog date)
33,749 bytes
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The complete DPMI specification - Everything you wanted to know about DPMI but were scared to ask.

Flat Maquina by Morbid Iadalboath of MUTANTE
/code/hardware/pmode/fm32_v2.zip
02 Jul 1997 (catalog date)
6,647 bytes
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Rating:
A Pascal TPU for getting flat mode memory. People really should be moving away from dealing with segmented memory. Get this if you're still using Pascal or something similar.

Real Flat Mode by Christophe Avion
/code/hardware/pmode/ifrm32.zip
25 Aug 1997 (catalog date)
56,257 bytes
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A Dos extender and file packer. I can't really rate this because I would never be able to use the code. All comments and docs are in French.

Kernel 1.30b
/code/hardware/pmode/krnl130b.zip
26 Jun 1997 (catalog date)
314,227 bytes
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Rating:
A Pmode kernel program with some extra libraries. Has a sound library and many other extras to make up for the fact that it's rather new and things such as midas, GUSPlay, or whatnot won't work with it. It's picky about assembling (tasm32+wlink only). No real documentation to help you get started.

Asychronous communitcations code by Lord Logics
/code/hardware/serial/ll_comm.zip
10 Jan 1997 (catalog date)
56,754 bytes
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Source for "asynchronous" comm connections - A library meant for opening COM lines and other serial line connections. It's supposedly asynchronous (but maybe in a later version for this only supports one). Not too demo scene relevant, but it could make for great modem-modem networking in a game.

Windows GDI Killer by Kiyone of Galaxy Police
/code/hardware/video/killgdi.zip
17 Jan 1999 (catalog date)
15,938 bytes
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Rating:
This .DLL gives you full access to the VGA card under Windows'95. Very useful if you want to port your demos to windows.

Prometheus Truecolor System by Gaffer of Xtatic
/code/hardware/video/ptc071.zip
17 Jan 1999 (catalog date)
1,750,391 bytes
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Rating:
This is a hardware independent library for dos and windows for accessing the videocard.

Tweakdoc.txt by Vulture
/code/hardware/video/tweakdoc.zip
10 Jan 1997 (catalog date)
5,522 bytes
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A doc for setting mode X and some other tweak modes - It doesn't explain much (really anything) about how to use the mode.

VGA Info by Andrew Scott
/code/hardware/video/vga-info.zip
10 Jan 1997 (catalog date)
139,440 bytes
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Rating:
A VGA reference manual - Poor layout. I found it difficult to find things. Not as if the VGA card has changed, but the information seems outdated.

GIF 2 LBM by Daniel Hatadi
/code/images/gif2lbm.zip
15 Apr 1997 (catalog date)
17,893 bytes
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Very simple bitmap converter. This converts plain 256 colour GIFs to the LBM format used with Themie Gouthas' XLIB. It also saves the palette separately in a .PAL file.

320x200 .tga Viewer by Lithium of VLA
/code/images/viewtga.zip
08 Jul 1997 (catalog date)
12,630 bytes
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Rating:

GFXFX2 Library by Bas van Gaalen
/code/library/gfxfx2.zip
01 Dec 1997 (catalog date)
401,555 bytes
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Rating:
Although a little bit dated this library and the huge amount of example effects should be very useful for beginners.

Demo Routines by Thomas Hagan
/code/library/rfvdemo.zip
01 Dec 1997 (catalog date)
547,445 bytes
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Rating:
This package contains a bitmap rotating routine, a fractal zoomer and a voxelspace routine.

XMode Library
/code/library/xlib61.zip
01 Dec 1997 (catalog date)
786,630 bytes
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Rating:
A very good graphics library that contains everything you need when working in XMode.

The Mag by Spellcaster
/code/mags/mag11.zip
01 Jul 1997 (catalog date)
95,422 bytes
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A serial coding magazine. Sorting, matrix algebra, geometric transformations, more complex 3d, still adding to that game. (This magazine has come a long way since issue one and is entirely progressive.)

Demo Series, Part 17 by Outlaw Triad
/code/sound/otloader.zip
17 Jan 1999 (catalog date)
16,831 bytes
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Tutorial about loading a module into memory. The only useful thing about this tutorial is the description about the .mod format.

ASM Tutorials Part 0, 1, and 2 by Draeden of VLA
/code/tutors/asm/asmvla00.zip
18 Jan 1998 (catalog date)
16,905 bytes
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If you are totaly unexperienced with assembler this is the right one to start with.

C Tutorial Part 2 by Desolation of VLA
/code/tutors/c/ctut2vla.zip
18 Jan 1998 (catalog date)
11,401 bytes
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This one explains the do-while loop, the switch statement and the goto

C Tutorial Part 3 by Desolation of VLA
/code/tutors/c/ctut3vla.zip
18 Jan 1998 (catalog date)
3,771 bytes
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This one explains how arrays work in C.

Tutorial 1 in C by Snowman of Hornet
/code/tutors/denthor/tut01new.zip
11 Jan 1997 (catalog date)
16,337 bytes
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Asphyxia VGA demo trainer:Tut 1 in C:The basics - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 2 in C by Snowman of Hornet
/code/tutors/denthor/tut02new.zip
11 Jan 1997 (catalog date)
37,007 bytes
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Asphyxia VGA demo trainer:Tut 2 in C:Palette handling - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 3 in C by Snowman of Hornet
/code/tutors/denthor/tut03new.zip
11 Jan 1997 (catalog date)
37,311 bytes
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Asphyxia VGA demo trainer:Tut 3 in C:Circles - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 4 in C by Snowman of Hornet
/code/tutors/denthor/tut04new.zip
11 Jan 1997 (catalog date)
20,085 bytes
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Asphyxia VGA demo trainer:Tut 4 in C:Virtual screens - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 5 in C by Snowman of Hornet
/code/tutors/denthor/tut05new.zip
11 Jan 1997 (catalog date)
26,798 bytes
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Asphyxia VGA demo trainer:Tut 5 in C:scrollers - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 6 in C by Snowman of Hornet
/code/tutors/denthor/tut06new.zip
11 Jan 1997 (catalog date)
34,374 bytes
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Asphyxia VGA demo trainer:Tut 6 in C:Look up tables - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 7 in C by Snowman of Hornet
/code/tutors/denthor/tut07new.zip
11 Jan 1997 (catalog date)
37,949 bytes
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Asphyxia VGA demo trainer:Tut 7 in C:Animation - Includes Denthor's original tutorial release within and has the compiled exe.

Tutorial 8 in C by Snowman of Hornet
/code/tutors/denthor/tut08new.zip
11 Jan 1997 (catalog date)
42,817 bytes
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Rating:
Asphyxia VGA demo trainer:Tut 8 in C:3d basics - Includes Denthor's original tutorial release within and has the compiled exe. Remember, these are only basics. (Snowman added a little of his own to this... I loved vector balls spelling things. :)

Tutorial 9 in C by Snowman of Hornet
/code/tutors/denthor/tut09new.zip
11 Jan 1997 (catalog date)
43,863 bytes
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Asphyxia VGA demo trainer:Tut 9 in C:polygons - Includes Denthor's original tutorial release within and has the compiled exe.

Asphyxia VGA demo trainer series by Denthor of Asphyxia
/code/tutors/denthor/tut1-9.zip
11 Jan 1997 (catalog date)
96,798 bytes
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Rating:
Asphyxia VGA demo trainer series - Everything to help the beginner get started in graphics coding.

Tutorial 10 in C by Snowman of Hornet
/code/tutors/denthor/tut10new.zip
11 Jan 1997 (catalog date)
45,338 bytes
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Asphyxia VGA demo trainer:Tut 10 in C:Chain-4 and scrolling - Includes Denthor's original tutorial release within and has the compiled exe. (This is lysdexic. Bonus. :)

Tutorial #16 by Denthor of Asphyxia
/code/tutors/denthor/tut16.zip
11 Jan 1997 (catalog date)
11,630 bytes
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Asphyxia VGA demo trainer:Scaling - One of those things you'll need time and time and time and time again in demo coding.

Tutorial #17 by Denthor of Asphyxia
/code/tutors/denthor/tut17.zip
11 Jan 1997 (catalog date)
18,411 bytes
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Asphyxia VGA demo trainer:Pixel Morphing & Static - Pixel Morphing is similar to the one of the first few things in Crystal Dream II, or imagine the IFS fractal morphing of Verses or Hex Appeal.

Free Direction Rendering by kombat of immortals
/code/tutors/graphics/freedir.zip
15 May 1998 (catalog date)
49,280 bytes
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This document gives information on how to render various objects in high quality and in real time.

Games 'n Graphics Trainer Series chapter 1 by Gerben
/code/tutors/graphics/gngtut01.zip
30 Jun 1998 (catalog date)
3,072 bytes
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Rating:
Another trainer explaining how to get into mode 13h. Try Denthors trainers instead if you really don't know how to do this. Text

The King Magazine Volume 2 by The King
/code/tutors/graphics/kmagv2.zip
18 Jan 1998 (catalog date)
54,474 bytes
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Nice for beginners. This volume explains some basic Pascal and Assembler coding and how to do crossfades.

Peroxide Trainer Part 3 by Telemachos of Peroxide
/code/tutors/graphics/pxdtut3.zip
17 Jan 1999 (catalog date)
26,393 bytes
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This tutorial explains how to code 3d vectors using flatshading and glenzing.

Peroxide Trainer Part 4 by Telemachos of Peroxide
/code/tutors/graphics/pxdtut4.zip
17 Jan 1999 (catalog date)
27,821 bytes
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This tutorial explains how to code different kind of polyfillers including gouraudshaded, texturemapped and environmapped polygons.

Peroxide Trainer Part 7 by Telemachos of Peroxide
/code/tutors/graphics/pxdtut7.zip
17 Jan 1999 (catalog date)
50,278 bytes
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This tutorial explains how to code a wolfenstein 3d engine.

N-Buffering Doc by Type One of Pulpe
/code/tutors/graphics/t1nbuf11.zip
17 Jan 1999 (catalog date)
10,550 bytes
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This doc explains everything you want to know about single, double, tripple and N buffering.

Serie De Tutoriales Fac 3 by FAC of Delabu Alama
/code/tutors/graphics/tut3.zip
25 Apr 1998 (catalog date)
15,274 bytes
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Basic demo coding tutorials in Spanish. In Turbo Pascal + inline asm. Third tutorial: Lines and circles.

Peroxide Trainer Part 5 by Telemachos of Peroxide
/code/tutors/video/pxdtut5.zip
17 Jan 1999 (catalog date)
22,362 bytes
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This tutorial explains how to access the vesa 1.2 modes.

Peroxide Trainer Part 5, C-version by Telemachos of Peroxide
/code/tutors/video/pxdtut5c.zip
17 Jan 1999 (catalog date)
33,744 bytes
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This tutorial explains how to access the vesa 1.2 modes.

VGA Programming Course by T.C.P. of Diabolic Force
/code/tutors/video/tcp_vgak.zip
17 Jan 1999 (catalog date)
87,740 bytes
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Rating:
Doesn't add anything new to existing courses.

Bin 2 DB by Escape
/code/utils/compiler/bin2db24.zip
12 Aug 1997 (catalog date)
12,087 bytes
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Rating:
A bin 2 db util. See my comments to incpro3.zip. Also, take out the "coded in 100% Assembler" line. It's dorky, especially for something whose main function (input/output) is easiest handled by a high level language and whose speed of execution is on the magnitude of 2 seconds.

tinyRTL by Solar Designer
/code/utils/compiler/bpc-trtl.zip
10 Jan 1997 (catalog date)
13,314 bytes
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A pas TPU with source for creating small exes - A TPU that replaces the system TPU in Turbo Pascal so that small .exes can be made. The example .exes are deceiving as there is no built in support for writing text and other such things. Knowledge of assembler will be necessary for most programs you'd write with this.

DeKompress DOS32 by Dark Fibre
/code/utils/compiler/dkd32.zip
10 Jan 1997 (catalog date)
12,414 bytes
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Decompresses files made with and compressed via DOS32 - This utility could be useful for rippers faced with intros coded with DOS32. It will unpack the exe and one can use further programs to extract mod files or graphics.

GEMA by ? of Sector One
/code/utils/compiler/gema16.zip
10 Jan 1997 (catalog date)
118,143 bytes
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Rating:
An assembler for those used to 68k assemblers - Avids believe that this assembler is more precise and makes more sense. I'll give them the former any day. It certainly does have many advantages over TASM and MASM with the exception of wide support. :(

GEMA by ? of Sector One
/code/utils/compiler/gema26aa.zip
10 Jan 1997 (catalog date)
148,691 bytes
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Rating:
An assembler for those used to 68k assemblers - Avids believe that this assembler is more precise and makes more sense. I'll give them the former any day. It certainly does have many advantages over TASM and MASM with the exception of wide support. :(

MikDLL library by MikMak
/code/utils/compiler/mikdll.zip
10 Jan 1997 (catalog date)
20,844 bytes
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A dynamic library loader for BC/DOS - This is a rather complex piece of code not designed for the beginner. It shows you how you could create a dynamic library so that you can load code at runtime. Suggested use is for a mod player to load the specific sound card's drivers run time.

Netwide Assembler by Simon Tatham, Julian Hall
/code/utils/compiler/nasm094.zip
02 Jul 1997 (catalog date)
320,576 bytes
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Rating:
A freeware assembler with good support. People have been switching from TASM to this assembler, especially linux and 68K coders. It is still being supported by the makers so it understands newer op codes, like mmx instructions, so you don't need to get intel's 'macros' for new opcodes.

ASCII ART Lib by Jan Hubicka
/code/utils/graphics/aalib10.zip
19 Jan 1998 (catalog date)
133,184 bytes
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Rating:
Ascii Art Renderer. Do not kill yourself trying to understand the code (no comments at all, and fairly complex code). Bonus points for the concept. This is FUNKY and fun to play with. (TMDC anyone? might be useful to figure out how to go from a graphical image to ASCII)

Bin 2 Pal by pneyz of smoof
/code/utils/graphics/b2pal100.zip
19 Jan 1998 (catalog date)
10,133 bytes
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Rating:
Converts raw data to palette includeable stuff. Remember: there are no upload/download ratios on hornet. Please don't feel compelled to upload something merely for the sake of uploading something. Who do you think you're helping?

Raster View by TBD of FeR
/code/utils/graphics/fer_rv.zip
02 Jul 1997 (catalog date)
394,681 bytes
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Rating:
A viewer for tga, pcx, lbm, and bmp files. Includes a 320x600x8 tweak mode that can be added to Allegro, which is probably the best thing in it.

Vfixppsl - Vesa Fix Pixels Per Scan Line by Saint
/code/utils/graphics/vfixppsl.zip
12 Jun 1998 (catalog date)
2,392 bytes
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This little TSR sets the number of pixels per scan line to match the x resolution of the visible screen. Usefull for demos / games that assume the logical width of a scan line to be equal to the physical width. Includes ASM source code.

WIN95 And Demos Starter by Cute Elf
/code/windows/ce-win95.zip
19 Jan 1998 (catalog date)
18,929 bytes
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Rating:
Library for using DirectDraw for making demo effects. Use Winzip to decompress archive because of the long file names. If using DirectX 5, you have to change two lines in DirectXConversion.cpp to type cast to (DirectDrawSurface2 *). When you try to compile, you'll know which lines those are. Hmm... maybe wince stands for Win-CuteElf. (If you see this, are you going back there?)

Windows Tutorial by Denthor of Asphyxia
/code/windows/wintut1.zip
19 Jan 1998 (catalog date)
15,071 bytes
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Rating:
Windows Tutorial 1. Denthor's back with some tutorials on windows graphics program. I (and he) recommend that you still get another reference (like a *gasp* book) if you know absolutely nothing about programming windows and intend to get serious about it. The tut has just enough info to grasp how windows works, the mindset needed for coding, and some basic messages windows can throw at you. Good for the ultra-beginner with windows. (Oh, the example here is a star field)

Windows Tutorial by Denthor of Asphyxia
/code/windows/wintut2.zip
19 Jan 1998 (catalog date)
26,572 bytes
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Rating:
Windows Tutorial 2. Resources, bitmaps, and blitting to the screen. (bit-maps aren't transparent... as an exercise to the reader, correct this.)

Even Better Than The Real Thing by Phoney Coders
/demos/1992/realthng.zip
29 Jun 1996 (catalog date)
132,513 bytes
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Rating:

Second Phobia by Noice
/demos/1993/0-9/2phobia.zip
29 Jun 1996 (catalog date)
182,752 bytes
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Rating:
Released at event TP93 in the demo division and ranked 05
Really nice intro with some bitplane-mapping (& rotating), vectors, vector-dots, etc. There is such a bug, it supports GUS only at 220 (for other base-ports un-pklite this program and change 0x220 (the only one) in code to your base address).

30 Demo by Noice
/demos/1993/0-9/30_demo.zip
29 Jun 1996 (catalog date)
40,554 bytes
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Rating:
Demo contains rotating cube (so obvious), low-zoom plasma (so good, because you cannot see plasma in any other demo this way - always there is a high zoom (because looks better :-), then a dot-ball (also obvious), and end-scroller (thats all???? yes....)

1st Infection by N-Factor
/demos/1994/0-9/1infect.zip
29 Jun 1996 (catalog date)
788,796 bytes
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Rating:
Released at event WIR94 in the demo division and ranked ??
N-Factor's first production, released at Wired'94 - a good "first-time" production for a new group. Lots of vector objects, some unlimited bobs, and textured planes - a top and bottom of the screen - but they are doing many things with this simple transform table: like really interesting flight of space ship over you (like in 2nd Reality), but textured (looks much-much better).

42 by Halcyon
/demos/1994/0-9/42.zip
29 Jun 1996 (catalog date)
67,994 bytes
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Rating:
Released at event ASM94 in the in64 division and ranked XX
Good beginning on this demo. Blue fire effect, going into zooming routines to delay dots, to 3-d fire. There are other interesting effects. To get past some parts of the demo the user must press Escape. The music is also a little repetitve at times... Without a GUS I couldn't get the entire demo.

4 Kings by Orange
/demos/1994/0-9/4kings.zip
29 Jun 1996 (catalog date)
57,584 bytes
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Rating:
Released at event ASM94 in the in64 division and ranked 10
A nice, unique look to this demo sets it apart from others. Lots of mathematical based code. Opens up with four grahpics in the corners and a bouncing pixel that opens up to the title. Good design doesn't stay with any one routine for too long.

The Real Thing by Capacala
/demos/1994/c/cc_rthng.zip
29 Jun 1996 (catalog date)
1,356,199 bytes
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Rating:
Released at event ASM94 in the demo division and ranked 06

BBS Phantom by Lithium
/demos/1994/p/phantom.zip
29 Jun 1996 (catalog date)
7,912 bytes
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Rating:

Snowtro by Natas of Lithium
/demos/1994/s/snowtro.zip
29 Jun 1996 (catalog date)
55,985 bytes
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Rating:

ThinkTwice-preview by Escape Cooperation
/demos/1994/t/thprevie.zip
29 Jun 1996 (catalog date)
8,265 bytes
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Rating:

16tro by Natas of Lithium
/demos/1995/0-9/16tro.zip
29 Jun 1996 (catalog date)
60,122 bytes
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Rating:

Look Mum I a Bored Thingy by Bogus
/demos/1995/b/b_ambnt.zip
29 Jun 1996 (catalog date)
118,175 bytes
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Rating:

The Unreal Thing by Capacala
/demos/1995/c/cc_ureah.zip
29 Jun 1996 (catalog date)
947,392 bytes
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Rating:

Fighting for Something by Japotek
/demos/1995/j/jfight2.zip
30 Jun 1996 (catalog date)
2,079,480 bytes
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Rating:
Released at event ASM95 in the demo division and ranked 10

Nothing by Noware
/demos/1995/n/nothing.zip
30 Jun 1996 (catalog date)
84,510 bytes
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Rating:
Released at event SE95 in the demo division and ranked 06

Eroc by Lithium
/demos/1995/n/ntro.zip
30 Jun 1996 (catalog date)
69,527 bytes
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Rating:

BBS Realms Of Darkness by THI
/demos/1995/r/rodintro.zip
30 Jun 1996 (catalog date)
40,220 bytes
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Rating:

Something by Noware
/demos/1995/s/somethng.zip
09 Jul 1996 (catalog date)
42,437 bytes
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Rating:
Released at event TP95 in the in64 division and ranked 12

Soul Searching by Amour
/demos/1995/t/third.zip
30 Jun 1996 (catalog date)
147,248 bytes
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Rating:

Known Thing by Maroon
/demos/1996/k/knowthng.zip
06 Dec 1996 (catalog date)
39,894 bytes
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Rating:
Released at event WIR96 in the in64 division and ranked 15

Things by Razmaid
/demos/1996/t/things.zip
30 Jun 1996 (catalog date)
81,216 bytes
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Rating:
Released at event NAID96 in the demo division and ranked ??

XMas 96 Intro by THI
/demos/1996/t/thixmas.zip
08 Feb 1997 (catalog date)
15,507 bytes
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Rating:

4k: Too Much For Nothing by Scale of Blasm
/demos/1996/t/toomuch.zip
25 Jul 1998 (catalog date)
4,436 bytes
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Rating:
Released at event TP96 in the in4k division and ranked XX

Various by Thitanium
/demos/1996/v/various.zip
12 Aug 1996 (catalog date)
15,914 bytes
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Rating:
Released at event FLAG96 in the in4k division and ranked ??

Things Change by Proxima
/demos/1996/y/yitchxxx.zip
30 Jun 1996 (catalog date)
106,856 bytes
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Rating:

Nothing to Say (final) by Emperor
/demos/1997/e/emp_ntsf.zip
12 Dec 1997 (catalog date)
64,416 bytes
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Rating:
Released at event ANT97 in the in64 division and ranked 02

Lithium by Vista
/demos/1997/l/lithium.zip
11 Apr 1997 (catalog date)
62,111 bytes
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Rating:
Released at event JUH97 in the in64 division and ranked 01

Within Minutes by MFX
/demos/1997/m/mfx_wm.zip
07 Dec 1997 (catalog date)
923,605 bytes
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Rating:
Released at event DML97 in the demo division and ranked 08

Nothing and More by Alpine
/demos/1997/n/nothing.zip
30 Aug 1997 (catalog date)
55,727 bytes
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Rating:
Released at event WIR97 in the in64 division and ranked 08
,,SB,

Nothing by Pris of Virtual Eagle
/demos/1997/n/nothing_.zip
20 Sep 1997 (catalog date)
2,978 bytes
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Rating:
Released at event ASM97 in the in4k division and ranked 08

Stormbringer by Psyko, Lithium
/demos/1997/p/pk_storm.zip
20 Dec 1997 (catalog date)
3,062,432 bytes
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Rating:
Released at event SAT97 in the demo division and ranked EE
P5,,GUS/SB,

Things Do Not Change by Rectum Cauda
/demos/1997/r/rc-jiaki.zip
17 Jun 1997 (catalog date)
1,102,996 bytes
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Rating:

Turbosilence by TPOLM
/demos/1997/t/thisiswh.zip
19 Dec 1997 (catalog date)
344,990 bytes
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Rating:
Released at event DH97 in the demo division and ranked ??

The Little Nice Thing by Alexey Rodriguez
/demos/1997/t/tlnt.zip
15 Jul 1997 (catalog date)
7,384 bytes
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Rating:
486-100,,Adlib,

Astral Blur by The Black Lotus
/demos/1998/a/astral32.exe
01 Mar 1998 (catalog date)
4,881,920 bytes
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Rating:
Released at event TG97 in the demo division and ranked 03
Win95, If this does not work, try astral32.zip with ixalance.zip

Third Eye by Illusion
/demos/1998/i/ils_3eye.zip
04 Jun 1998 (catalog date)
909,102 bytes
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Rating:
P166,VESA,GUS/SB/PAS,5MB

Jizz by The Black Lotus
/demos/1998/j/jizz32.exe
03 Mar 1998 (catalog date)
257,024 bytes
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Rating:
Released at event WIR97 in the in64 division and ranked 01
Win95, If this does not work, try jizz32.zip with ixalance.zip

Mean by Nothing
/demos/1998/m/mean.zip
17 Apr 1998 (catalog date)
516,121 bytes
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Rating:

Orthicon by Sub97
/demos/1998/o/orthicon.zip
19 Nov 1998 (catalog date)
217,346 bytes
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Something (final) by Xtatic
/demos/1998/s/somethng.zip
17 Apr 1998 (catalog date)
192,717 bytes
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Rating:
486,,GUS/SB/PAS,

Stash by The Black Lotus
/demos/1998/s/stash32.exe
01 Mar 1998 (catalog date)
286,208 bytes
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Rating:
Released at event TP97 in the in64 division and ranked 01
Win95, If this does not work, try stash32.zip with ixalance.zip

This is How We Party by M.A.D.
/demos/1998/t/this_is_.zip
24 Oct 1998 (catalog date)
2,253,949 bytes
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Rating:
Released at event ASM98 in the dwin division and ranked 02
Win95

Horror by Lord Something
/graphics/images/1993/horror.zip
04 Jul 1996 (catalog date)
20,444 bytes
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Rating:
Released at event TP93 in the grfx division and ranked 07

Yell by Lithium
/graphics/images/1993/yell.zip
04 Jul 1996 (catalog date)
7,230 bytes
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Rating:
Released at event TP93 in the grfx division and ranked 01

Swamp Thing by Ricochet
/graphics/images/1994/s/swampthi.zip
04 Jul 1996 (catalog date)
66,422 bytes
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Rating:
Released at event TP94 in the grfx division and ranked 53

Medusa by Credo
/graphics/images/1994/t/thimedu.zip
04 Jul 1996 (catalog date)
184,913 bytes
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Rating:
Released at event ASM94 in the grfx division and ranked 19

Alley by Factory of Nothing
/graphics/images/1998/a/alley.zip
07 Oct 1998 (catalog date)
24,717 bytes
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Rating:
Released at event COV98 in the grfx division and ranked 03
320x240x256

Kip Cool by Wild Thing
/graphics/images/1998/w/wt-bird.zip
06 May 1998 (catalog date)
12,259 bytes
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Rating:
Released at event AMB98 in the grfx division and ranked ??
640x480x256

Grace by shaithis of Immortal Coil
/info/demonews/other/sh-grace.jpg
12 Nov 1996 (catalog date)
75,329 bytes
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supplemental to DemoNews.133

Flesh 15 by Natas of Lithium
/mags/1994/flesh15.zip
11 Jul 1996 (catalog date)
531,551 bytes
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Rating:

Third World Dream by Free Space
/music/contests/mc2/rookie/r-dream.zip
09 Nov 1996 (catalog date)
110,916 bytes
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Released at event MC2 in the mmul division and ranked R18

GTE by DreamThief
/music/contests/mc4/rookie/m4r-ggte.zip
10 Nov 1996 (catalog date)
441,826 bytes
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Released at event MC4 in the mmul division and ranked XX

This is Tomorrow by Miss Saigon
/music/contests/mc4/rookie/m4r-tomo.zip
10 Nov 1996 (catalog date)
182,655 bytes
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Released at event MC4 in the mmul division and ranked XX

Into the Wind by Sklathill
/music/contests/mc4/rookie/m4r-wind.zip
10 Nov 1996 (catalog date)
370,598 bytes
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Released at event MC4 in the mmul division and ranked XX

Why All This Pain by Black Lotion
/music/contests/mc4/veteran/m4v-whya.zip
10 Nov 1996 (catalog date)
640,896 bytes
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Released at event MC4 in the mmul division and ranked XX

This Is Your Towelette by Rockoon
/music/contests/mc5/intermed/m5i-tiyt.zip
29 Aug 1997 (catalog date)
86,158 bytes
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Released at event MC5 in the mmul division and ranked XX

October Fog by shaithis of Immortal Coil
/music/contests/mc5/rookie/m5r-octf.zip
29 Aug 1997 (catalog date)
398,259 bytes
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Released at event MC5 in the mmul division and ranked XX

Thirteen by Ith
/music/contests/mc5/rookie/m5r-thir.zip
29 Aug 1997 (catalog date)
250,615 bytes
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Released at event MC5 in the mmul division and ranked XX

Artemisia Absinthium by JobE
/music/contests/mc6/intermed/m6i-atms.zip
28 Mar 1999 (catalog date)
324,008 bytes
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Released at event MC6 in the mmul division and ranked XX

Break Everything 2 by Overflow
/music/contests/mc6/intermed/m6i-brk2.zip
28 Mar 1999 (catalog date)
519,432 bytes
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Released at event MC6 in the mmul division and ranked XX

Funk Thing by Trinity
/music/contests/mc6/intermed/m6i-ftng.zip
28 Mar 1999 (catalog date)
539,611 bytes
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Released at event MC6 in the mmul division and ranked I14

Lithium Bus Stop by Catspaw
/music/contests/mc6/intermed/m6i-libs.zip
28 Mar 1999 (catalog date)
219,816 bytes
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Released at event MC6 in the mmul division and ranked I04

Tidewater Moon by shaithis
/music/contests/mc6/intermed/m6i-tide.zip
28 Mar 1999 (catalog date)
229,598 bytes
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Released at event MC6 in the mmul division and ranked XX

I Know Something by HormonE
/music/contests/mc6/rookie/m6r-know.zip
28 Mar 1999 (catalog date)
252,586 bytes
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Released at event MC6 in the mmul division and ranked XX

Nothing Comes by Acumen
/music/contests/mc6/rookie/m6r-ncom.zip
28 Mar 1999 (catalog date)
659,353 bytes
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Released at event MC6 in the mmul division and ranked R08

Thinksadxm by Skupe
/music/contests/mc6/rookie/m6r-tsa.zip
28 Mar 1999 (catalog date)
304,166 bytes
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Released at event MC6 in the mmul division and ranked XX

Enemy Within by Vizz
/music/contests/mc6/veteran/m6v-enwi.zip
28 Mar 1999 (catalog date)
578,283 bytes
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Released at event MC6 in the mmul division and ranked XX

Nothing On by C.C.Catch, Ryan Cramer of Renaissance
/music/disks/1994/nothinon.zip
13 Sep 1996 (catalog date)
1,353,607 bytes
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Rating:

Deceased Ambition (XM Pack) by Vincent Voois
/music/disks/1996/daxmpck.zip
22 Jan 1997 (catalog date)
5,063,281 bytes
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Rating:
At 5 megs, you might not want to download this. Trust me, you do. There are a couple totally kick ass tunes in here... this guy is good.

Unreleased - The Lost Collection by DNA
/music/disks/1996/dna-unre.zip
29 Jan 1997 (catalog date)
1,310,262 bytes
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Rating:
The file DNA-UNRE.EXE inside this .zip contained the Alfons.1344 virus. The executable was removed on 29 Jan 1997 and repacked.

Eko "S" by Zake of Kosmic
/music/disks/1996/kmd_ekos.zip
22 Jan 1997 (catalog date)
2,618,909 bytes
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Rating:
If I could have given 3.75 stars on this one I would have. This guy is talented and can touch the funky beat.

Chapter X by Radical Rhythms
/music/disks/1996/rr_chapx.zip
27 Jan 1997 (catalog date)
9,857,222 bytes
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Rating:
Includes 574k UNIVBE .zip file, compressed and uncompressed x-play/x-shell. Most of the music is ok, but they did a _really_ nice job with the interface... give 'em a star just for that. For a disk this large, it's well put together.

Submerged by Sublevel 3
/music/disks/1996/submrg.zip
15 Sep 1996 (catalog date)
3,127,054 bytes
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Rating:
Includes fixed .exe, see submerge.zip in this .zip file.

Ancient Tracks by Tangerine of T-Rex
/music/disks/1996/tan-ant.zip
23 Jan 1997 (catalog date)
2,023,579 bytes
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Rating:
This guy is consistenly good and even samples some of his own stuff (a lost art). This pack was released in 1996 but contains his tunes from 1995. I wish I knew what he was doing these days.

Dee Musicdisk Two by Dee
/music/disks/1997/dee2.zip
01 Feb 1997 (catalog date)
4,250,859 bytes
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Rating:
Slam! This is how a music disk should be done. Absolutely the best interface I've seen for a music disk since Epidemic. Not only that, but the interface is configurable... you can actually use it for your own productions. The music kicks ass. If you only download a couple music disks this year, be sure that one of them is Dee Musicdisk Two!

Danger Zone by DZone
/music/disks/1997/dzone.zip
01 Feb 1997 (catalog date)
796,099 bytes
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Rating:
DZone took time at least to do an interface for this disk. Some songs better than others.

Nothing by Hunz
/music/disks/1997/hz-nothi.zip
14 Mar 1997 (catalog date)
109,708 bytes
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Everything Is Green by Boomer
/music/disks/1997/kmd_grn.zip
14 Mar 1997 (catalog date)
1,913,760 bytes
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Dura Master by Nearly Gods
/music/disks/1997/ng-dura.zip
01 Feb 1997 (catalog date)
1,894,723 bytes
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Rating:
Good techno! 3 songs in AMS format, with a nice player to go along. Don't try to play these in Cubic Player (out of memory) or under Windows 95 (lose keyboard handler). Would have given this 4 stars if there had been more songs.

3797 by datathief
/music/disks/1998/3797.zip
13 Apr 1998 (catalog date)
1,930,502 bytes
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What Dosen't Kill Me by benzel of Lithium
/music/disks/1998/killme.zip
27 Jan 1998 (catalog date)
4,674,650 bytes
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Awave V4.2 by F.M.J.
/music/programs/convert/awave42.zip
25 Aug 1997 (catalog date)
450,107 bytes
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Audio & instrument file format converter, editor & player. - Convert among - 100 audio file formats - Read the instrument formats of most commercial synthesizers and soundcards - Make high quality conversions between the bank and instrument formats of different synthesizers. - Use it as a 'generic' instrument editor for your wavetable sound card. For some cards this is the *only* one available. - Use it as an audio player - Use it as a simple audio editor.

Yamaha Tx16w Wavefile To Iff Converter V1.2 by PiCoder of Seaber Designs
/music/programs/convert/yt2iff12.zip
05 Sep 1997 (catalog date)
7,659 bytes
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This proggy is useful on converting those TX16W files (*.W??) to the FT2-compatible IFF files

Multiformat mod player shell by Natas of Lithium
/music/programs/frontend/ls034.zip
09 Sep 1996 (catalog date)
66,437 bytes
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Cubic Player 2.0 Alpha Plus Plus Enhanced Full Version by pascal
/music/programs/players/cp20full.zip
14 May 1998 (catalog date)
663,963 bytes
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This is the FULL version of Cubic Player 2.0 alpha plus plus enhanced. I took the time to complete this so that people wouldn't have to keep downloading the main player and all the enhancements. If I missed anything, let me know.

Denzogtr.zip by Alessandro De Sanctis
/music/programs/players/denzogtr.zip
11 Dec 1997 (catalog date)
93,829 bytes
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This is the ultimate chords/scales finder: all you're looking for DenzoGtr can find. This is not a scales or chords dB, but a powerful engine that you cam program for finding all positions for both scales and chords. There is no a fix number of choice: you can find 10, 100, 1000, 10000 position for each chord depending from tunig, finger positions, inversions and other parameters. In the same way you can search for 3 notes for string scales or pentatonic pattern etc. Also arpeggios are simple to find. Remenber that DenzoGtr is designed to be expanded with your own tuning, scales and chords. So have fun, Alex.

Amiga Futur Composer player for Win95 by Leonard of Oxygene
/music/programs/players/fcwin.zip
21 Jan 1997 (catalog date)
179,814 bytes
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Plays FC4 files (8 included in this file)

Judas Sound System V2.06y by Yehar, Cadaver
/music/programs/players/jdas206y.zip
07 Jun 1998 (catalog date)
438,873 bytes
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Judas v2.06y Apocalyptic Softwaremixing Soundsystem for Watcom 32bit flat mode. Supports: SB/SBPRO/SB16/GUS/WAV-writer. Modules: XM/MOD/S3M. Samples: WAV/raw. Quality mixer gives you the best sound quality you can get today, clicker free (without touching sharp percussions), mixed with 32bit precision. Cubic interpolation reproduces samples with good treble response and very low distortion. Fast mixer is the ultra-fast alternative, suitable for games and demos. A player, examples, documents and full sources are included. Judas is free to be used for any purpose. New in this version: fixes, enhanced quality mixer, distortion indicator, true volume meters, song looping settings, rewinding and forwarding, Watcom 11.0 support.

Mod4win 2.30b Full Version
/music/programs/players/m4w230bf.zip
14 May 1998 (catalog date)
1,231,435 bytes
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This is Mod4Win 2.30b full version with the updated Player32.dll file. I just took the update and compressed it and tested it out, it worked fine. If there are any problems with the install, let me know and I'll test it out.

The Unchained Melody 2.20 by Mak
/music/programs/players/mld220.zip
28 Apr 1997 (catalog date)
42,491 bytes
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ProTracker and Scream Tracker 3 (MOD/S3M) music module player for Gravis soundcards with file selector and everything..

Tnt's Mod Player by ByteRaver of TNT, NO-ID
/music/programs/players/tnt-mp10.zip
21 Apr 1998 (catalog date)
207,724 bytes
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This is a .MOD, .WOW player for DOS or a W95 DOS BOX. It supports the GUS and SoundBlaster. Features are interpolative mixing routines, 5 octaves, 1 to 32 channels, _ALL_ MOD types supported, very powerful .MOD loader, MIDAS-alike setup. full pascal and asm source is included. Info about programming mixing routines is included, too.

Universal Module Player 32 V0.39a by Terry Chatman of none
/music/programs/players/u32-039a.zip
15 Jun 1998 (catalog date)
95,572 bytes
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A pretty damn good module player with no quirks. Easy to setup & use. Supports loading of multiple modules, MOD/S3M/XM, Sound Blaster Series, Pro Audio Spectrum Series, & Microsoft Sound System sound cards and compatibles. Download this today

Universal Module Player V5.99 Rev. D by Terry Chatman aka void of i.TECH
/music/programs/players/ump599d.zip
11 Jul 1997 (catalog date)
100,166 bytes
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Some consider this THE module player. Supports XM, S3M, MOD, STM, 669, MTM, SB, SBPro, SB16, PAS, PAS plus, PAS16, GUS. Has very nice graphical views and TONS of new features. DOS although works under Win95.

Winamp 1.92 Full Version Including Plugins by Nullsoft
/music/programs/players/wamp192f.zip
08 Jul 1998 (catalog date)
630,966 bytes
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Instructions: Unzip the file and run install.bat. "Sit back, shutup, everything will be installed for you." - Scott Sauer

Module Ripper v1.00 by Natas of Lithium
/music/programs/rippers/rip01.zip
09 Sep 1996 (catalog date)
17,699 bytes
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Sample Grabber Pro V2.981 by Jay Dee
/music/programs/rippers/sgpr2981.zip
11 Jan 1998 (catalog date)
54,437 bytes
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SAMPLE GRABBER PRO 2.981 * += A MUST-HAVE for all PC-composers. =+ Reads samples from various module types including, but not limited to: STM/S3M/MOD/669/MTM/LIQ/FAR/DMF/PSM/ XM CDM/AMF/ULT/MDL/OKT/AMS/INR/WOW/DSM/ SN 669/DTM/DSM/GDM/DPP/DTM/CBA/DTM/SN2/ MM PTM/FNK/MED/PAC/AMM/AMF/PLM/HQM/AMS/ IT UNI/SBK/SF2/FFF/RTM/PDM/CCM/ AM and saves them either all or one by one to: SPL/IFF/DP3/DSF/FSM/UWF/AMS/PCM/RAW/WAV RTS * AND * XI +=====================================+ New in this version: bugfixes +=========================[10.jan.98]==+

Defractor 0.97beta by Neurotix
/music/programs/samplers/dfc097.zip
11 Oct 1997 (catalog date)
308,071 bytes
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Defractor is Digital Synth with sample generator. Its Sample Generator Engine is based on a 32 Bit float core. It features 2 Oscillator (with 13 waveform), 2 Envelope Generator, Smoothing - Pinch/Punch - Sliding filters, Preview, Overdrive. It save samples in .RAW .WAV and .XI format. Many other feature... Defractor is **FREEWARE**

Hammerhead by Bram Bos
/music/programs/samplers/hhbeta96.zip
24 May 1997 (catalog date)
1,440,712 bytes
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What is HammerHead ? HammerHead is a simple TR-909-like drumcomputer program aiming at the dance-scene. You can use it to create perfect Techno-loops, Jungle patterns and real BAD-MOFO-KICK-ASS-NOISY-GABBA-SHIT. What is HammerHead not ? HammerHead is not Shareware, it's Freeware . No frustrating save-disabling, no grayed-out-menu-features, no paying serious money, no annoying messages and most of all NO TIME LIMIT... HammerHead is not a Bossa Nova tool... This means that you won't find any sucky Tom-Toms, Shakers, Cowbells, Congas and Bongos in this box... What you WILL find is cool 909 shit, bad overdriven bassdrums, lotsa snaredrums, claps, and complete breakbeats to spice up the lot. Buckets-o-fun for making Jungle.

Orangator V2.0b7 by Agent Orange, Tangerine of T-Rex
/music/programs/samplers/trx-or2b.zip
26 Feb 1998 (catalog date)
476,525 bytes
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Orangator is a powerful virtual analogue synthesizer with subtractive, additive and fm method of synthesis. Tons of improvements in this version. Beta 7 - use on your own risk.

16 Fix by Zest
/music/programs/trackers/16fix.zip
14 Mar 1997 (catalog date)
4,878 bytes
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Fixes the problem with loading *.RAW 16-bit mono sound files into fasttrackerii -- having to press "16-bit" and "no" every time you load a sound, can get boring. this program replaces all your *.RAW files with *.IFF sounds, that load into fasttracker without any fuss. The search for *.RAW files is recursive, i.e. all sub-directories beneath the one you are fix'ing, will be fix'ed too .. careful!! the original .RAW files are ERASED. also, if you have other than 16-bit sound files in your collection, you should sort them first, placing your 16-bit files in a seperate directory, before using FIX. This program is freeware. Enjoy :)

Coma's Visual Version 1.4 by Elias Konstadinidis
/music/programs/unusual/comalib.zip
27 May 1998 (catalog date)
6,882 bytes
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This is a small and simple plug-in for WinAmp MP3 player. It includes an oscilliscope and a VU meter module. It requires WinAmp 1.6 or better.

Impulse Tracker Throbber for Netscape Navigator 2.0 and up by David Menkes
/music/programs/unusual/it_throb.zip
21 Jan 1997 (catalog date)
2,497 bytes
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Replaces the big "N" Netscape icon after the location field with an animated Impulse Tracker icon. This rules!

Metabolic Virtual File System 1.0 by Slater of Metabolic
/music/programs/unusual/mvfs.zip
12 Jun 1997 (catalog date)
36,850 bytes
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MetaBolic Virtual File System is a set of DOS-based utilities which allow a user to create virtual links to files. This way a file can be present many times on your harddisk while using diskspace only once. The system is transparant to existing and future applications. Virtual files can be accessed just as if they were real files.

Nut Chords 1.1 by Nutcase of Kinetic PC
/music/programs/unusual/nutcho11.zip
05 May 1997 (catalog date)
79,630 bytes
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Excellent chord-finder for musicians and composers. This chord-finder can find all variations of any chords in any tuning possible. You can add more weird chords if you want. Program is based on logics and can really show all variations where to pick up a chord with guitar. Program works on PC/DOS/VGA machines. Featuring: fretboard and keyboard view, mouse and shortkey controls, searching for chords, pick up chords and keys from lists, converting chords between piano and guitar. Perfect tool for all serious composers, trackers as well. TRY IT, it's good. Thanks.

Vibe Control Center V1.01 by Logos of Charlie Brown Records
/music/programs/unusual/vibe101.zip
06 Jun 1997 (catalog date)
618,214 bytes
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Vibe Control Center is a program which enlightens the work of the (music-)group manager. VCC has a powerful (paradox-based) database in which all the group- data can be entered. With this information VCC can easily print fancy text-files in the format you have designed with the powerful (html-alike) text-structuring language. VCC can also pack your releases or disks with the push of a button, WITH the info-files that carry the latest of your group its information. No more endlessly preparing an info-file for a musicdisk or release, just push that button. By downloading Vibe, you have earned a good night sleep, Logos

Tr-808 Patches For The Gus by Tek of OTM
/music/samples/808_gus.zip
20 Sep 1997 (catalog date)
153,835 bytes
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These aren't samples from a true 808, they're from the RB-338. They do, however, sound REALLY close, are sampled at 44.1kHz/16bit, and sound a lot better than any of the other 808 patch sets I've heard. You may want to adjust the volumes a bit: they're all maximized. Included are kick, snare, clap, hihat (open and closed), crash cymbal, cowbell, and maracas. Sorry if you wanted the toms or congas or anything else, but I got lazy... Maybe I'll put those out soon.

Sweeped Analog Pack 1 by DotH of MultiDimensional
/music/samples/anpck1.zip
18 Jan 1998 (catalog date)
1,810,112 bytes
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Samples for quality tracking rendered in various synth emulators. This range of samples is different from other sample packs in that it has only 2 sample types but they are included in the pack as sweeped progressively samples. This will help trackers create more realistic analog sounding sweeps. There are 2 diferent rages of samples, "distorted" (14 samples) and "psychoactive pulse" (16 samples). All samples are 16 bit at 44.1Khz WAV.

Sweeped Analog Pack 2 by DotH of MultiDimensional
/music/samples/anpk2.zip
18 Jan 1998 (catalog date)
1,743,715 bytes
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Samples for quality tracking rendered in various synth emulators. This range of samples is different from other sample packs in that it has only 2 sample types but they are included in the pack as sweeped progressively samples. This will help trackers create more realistic analog sounding sweeps. There are 2 diferent rages of samples, "Filtered saw bass" (11 samples) and "bright resonance bass" (15 samples). All samples are 16 bit at 44.1Khz WAV.

Destructive Sample Pack Issue 1 by Outlaw of Destructive Demomakers
/music/samples/ol-dp01.zip
17 Sep 1998 (catalog date)
216,945 bytes
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This is my first sample pack, here are some DeathMetal samples I have used to write my earlier songs.

Samples from TB Proteus 1/XR by Sam Eassa
/music/samples/proteus1.zip
10 Sep 1996 (catalog date)
2,081,430 bytes
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This is the first (I hope) of a series of samples extracted from the Turtle Beach Multisound Proteus 1/XR synthesizer. All samples are 22kHz, 16 bit most were created by playing a C3 note on one PC and capturing it live on another. Post editing was done to equalize gain and remove the dead space. They are saved as .wav but can be changed using any one of many programs out there.