Search for "RA": 5443 matches(displaying first 250)

3d math by Lithium of VLA
/code/3d/docs/3d_math.zip
10 Jan 1997 (catalog date)
11,835 bytes
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Explanations of some 3d math concepts - I remember not getting the 3d rotations working correctly when I first started programming, but I'm not sure if that's my fault or the fault of the doc. Most of the docs are some simple linear algebra. They spell out the equations in the end for those who can't completely understand them.

3d basics by Synergist
/code/3d/docs/3dbasics.zip
10 Jan 1997 (catalog date)
2,745 bytes
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Some basic 3d documentation - I'd never want to tell someone that this doc is a good place to start. The person writing this has no concept of structures, which severely ease the programming of complex things such as 3d systems.

3D Coding tutorial by Ica of Hubris
/code/3d/docs/3dica221.zip
30 Jun 1998 (catalog date)
422,704 bytes
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This tutorial is very easy to understand and describes everything you need to know like the mathematical basics, the different kind of polyfillers, shading methods, camera movement, sorting and backface culling and much much more. A must-have for every 3d coder! Text

3D Matrix Transformations by Voltaire of OTM
/code/3d/docs/otmmatx.zip
18 Jan 1998 (catalog date)
13,676 bytes
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Good tutorial on 3D transformations using matricies.

3D Camera Tutorial by Shadow Bandit of Diabolic Force
/code/3d/docs/sba_3dcm.zip
17 Jan 1999 (catalog date)
14,496 bytes
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Zed 3D by Zed
/code/3d/docs/zed3d060.zip
10 Jan 1997 (catalog date)
357,811 bytes
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A comprehensive doc on many aspects of 3d math and programming - Designed for those comfortable with math. It spells out the math concepts needed and shows their application, but by no means spoon feeds the information to you.

Zed 3D by Zed
/code/3d/docs/zed3d095.zip
19 Jan 1998 (catalog date)
697,450 bytes
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Zed 3d - a document explaining the maths you'll need for 3d. Word and postscript formats of the same file. Zed has an attention to detail and a great way to explain all the math. I highly recommend this to anyone starting to make a 3d engine who doesn't know where to start (start with the math, not the polygon fillers, believe me! the fillers are trivial in comparison). See the bibliography for where to go next.

3d vectors by John McCarthy
/code/3d/systems/3dvect39.zip
10 Jan 1997 (catalog date)
382,175 bytes
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A complete 3d vector system - No complex shading, but has a full camera model, gif loader, object loader, etc, etc... Takes some time to figure out.

Clax by Borzom
/code/3d/systems/claxsrcp.zip
19 Jan 1998 (catalog date)
49,402 bytes
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Clax Keyframing system. Multi-platform. Confusing to use code, but possibly worth it if you don't want to write your own keyframer.

GFXFX3: Inertia 3d engine by Alex Chalfin and Jeroen Bouwens
/code/3d/systems/gfx3i099.zip
30 Jun 1998 (catalog date)
1,148,321 bytes
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Goodlooking 3d engine, with very complete documentation. Unfortunately only the libraries are included, while the actual source is missing. Pascal

Raw GFX Lib by Ghyll of TGA
/code/3d/systems/tgarx2b1.zip
02 Jul 1997 (catalog date)
34,488 bytes
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An elementary graphics system. The functions are very base and it's a good idea for anyone coding graphics engines either to understand how those functions work or to be given higher level functions to work with.

Wordup Graphics Toolkit v5.1 by Chris Egerter
/code/3d/systems/wgt51_r2.zip
06 Oct 1996 (catalog date)
1,763,579 bytes
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WGT by Egerter Software
/code/3d/systems/wgtvesa2.zip
12 Aug 1997 (catalog date)
202,549 bytes
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WordUp Graphics Toolkit - Vesa extension. A graphics toolkit designed for games programers.

Gouraud filler by Cazz
/code/3d/trifill/gouraud/cazzgour.zip
19 Jan 1998 (catalog date)
65,361 bytes
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Gouraud filler and some code for rendering an object. Incorrect x clipping. PI = 3.14159265 *3* 58979323... (you only need the first 5-7 digits anyway...)

Gouraud shader source by Jedi of Sector One
/code/3d/trifill/gouraud/ggouro2.zip
10 Jan 1997 (catalog date)
66,612 bytes
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Source for a gouraud filler, requires GEMA to compile - Needs GEMA. No useful comments. For TASM and MASM users, remember that GEMA's nmenonics are operation source, destination.

Gouraud Shading by The Faker of Surprise Productions
/code/3d/trifill/gouraud/goushad.zip
25 Aug 1997 (catalog date)
16,816 bytes
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No explanation, but the source is very easy to understand.

Gouraud Shading by Tumblin of Bodies In Motion
/code/3d/trifill/gouraud/gvector2.zip
08 Jul 1997 (catalog date)
73,071 bytes
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Phong Illumination Model by FAC of Delabu Alama
/code/3d/trifill/phong/facphong.zip
02 Jun 1998 (catalog date)
32,754 bytes
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How to use the phong model to make nice palettes you can use in lots of effects, like 3D shading, fire, particles, hicolor shading, and plasmas. Includes a cool example program to play with.

Transparent Motion Blur Phong by Rex Deathstar of Waterlogic
/code/3d/trifill/phong/mphong.zip
05 Oct 1996 (catalog date)
110,301 bytes
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Crappy Texture Map by Mandrill
/code/3d/trifill/texmap/ctm.zip
19 Jan 1998 (catalog date)
6,214 bytes
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Crappy Texture Map. At least you know what code should be doing what. The filler looks familiar (the register lay out). The texture 'swims' so I'm not sure this is a routine to emulate.

Fast Affine Texture Mapping II by MRI of Doomsday
/code/3d/trifill/texmap/fatmap2.zip
30 Jun 1998 (catalog date)
55,809 bytes
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A good tutorial about accurate texture mapping. This version uses convex polygons instead of triangles to make clipping easier. Text, C

Texture Map by Robert Schmidt of Ztiff Zox Softwear
/code/3d/trifill/texmap/textmap.zip
08 Jun 1997 (catalog date)
11,172 bytes
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Document on how to map a 2D texture onto a 3D parallellogram. Useful to understand the mathematics behind texture mapping, but too slow for a decent realtime implementation.

Texture Mapper by Fantom of Ultimate Brains
/code/3d/trifill/texmap/texture.zip
08 Jun 1997 (catalog date)
112,765 bytes
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There are no comments included with the source, so you'll need to spend some time before you totaly understand what's going on.

Audio Manager III by Kenneth Foo Chuan Khit
/code/audio/convert/amm.zip
10 Jan 1997 (catalog date)
30,360 bytes
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A loader for amm files - A proprietary format not generated by any trackers that I know of

15313115 by Fred of TFL-TDV
/code/audio/convert/mod15ins.zip
11 Jan 1997 (catalog date)
29,975 bytes
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A format converter for 15 instrument mods to/from 31 instrument mods - Useless! Even the file_id.diz says it's a joke. Rather boring on the humor scale. No code.

GUS Environment by Patch
/code/audio/detect/gusenv.zip
10 Jan 1997 (catalog date)
1,481 bytes
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Grabs the Ultrasnd environment for you - Good for those who don't know how to find an environment variable, but it doesn't tell you much. It may give you a place to start.

AWE 32 "documentation" by Judge Dred
/code/audio/docs/awe32prg.zip
10 Jan 1997 (catalog date)
37,028 bytes
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Useful documents for AWE 32 programming - Beats the shit out of Creative Lab's released information.

D00 Format by Joachim Fenkes
/code/audio/docs/d00form.zip
10 Jul 1997 (catalog date)
3,642 bytes
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D00 format. Needed if you want to write a player for the adlib files produced by EdLib by JCH/Vibrants. As a side note, EdLib comes with a description of the file format.

d00 format by Joachim Fenkes
/code/audio/docs/d00formt.zip
10 Jan 1997 (catalog date)
3,737 bytes
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Docs of the d00 format used by Adlib player and Edlib tracker - Docs for those who need them. Docs are also available with the EdLib tracker, but these are a little more thorough.

F. mod docs by Firelight
/code/audio/docs/fmoddoc.zip
10 Jan 1997 (catalog date)
83,795 bytes
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Firelight's mod format description - The perfect text file for someone who is writing a mod player especially first timers. Assumes knowledge of programming and doesn't cover details of sound card specific issues, like setting up a DMA transfer or initializing the sound card.

Description of the GT2 and GTK module formats by L. de Soras
/code/audio/docs/gt2-form.txt
30 Jun 1998 (catalog date)
22,995 bytes
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This document is partly written in french! Text

GUS SDK by Gravis, FORTE
/code/audio/docs/gusdk222.zip
10 Jan 1997 (catalog date)
945,826 bytes
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GUS SDK - Everything you've ever wanted to know about the GUS but were afraid to ask.

IW SDK
/code/audio/docs/iw_sdk20.zip
10 Jul 1997 (catalog date)
2,796,518 bytes
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The SDK for the IW chip. The docs are Adobe Acrobat files and are probably meant for printing out. I didn't try yet, but the "univerval translator" at CMU should be able to convert the files to a text format, which would be infinitely more useful. This is one of those everything you needed to know and more type docs.

Protracker Studio 16 Module Format Specifications by CyberStrike of Renaissance
/code/audio/docs/ps16form.zip
21 Jan 1998 (catalog date)
14,375 bytes
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PS32 S3M Gusplayer for Watcom/C by PGM of Extravaganze
/code/audio/docs/ps32-wc.zip
21 Jan 1998 (catalog date)
65,253 bytes
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Rating:
Full sources included.

PTM PolyTracker Format Specifications by JAL of Nostalgia
/code/audio/docs/ptmform.zip
21 Jan 1998 (catalog date)
8,329 bytes
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AST TPU by Cagliostro
/code/audio/players/ast_tpu.zip
25 Aug 1997 (catalog date)
275,026 bytes
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Rating:
A player for AST files. It didn't run on my computer (docs say it needs an AWE32, which I don't have). Is unstable regardless, and I've never heard of the AST tracker. shrug

Bells, Whistles, and Sound Boards by Lee Schlunder
/code/audio/players/bwsb120a.zip
10 Jan 1997 (catalog date)
326,365 bytes
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Rating:
A Music player library - Interfaces from Pascal. Has support for a few formats and a decent variety of sound cards.

Bells, Whistles, and Sound Boards by Lee Schlunder
/code/audio/players/bwsb120b.zip
10 Jan 1997 (catalog date)
517,142 bytes
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A Music player library - Interfaces from Pascal. Has support for a few formats and a decent variety of sound cards.

DSIK by Carlos Hassan
/code/audio/players/dsikdemo.zip
10 Jan 1997 (catalog date)
52,964 bytes
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DSIK music player library - A reasonably good music playing library.

GDM module player by Raphius of Anubis
/code/audio/players/gdmkit10.zip
30 Jun 1998 (catalog date)
183,070 bytes
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Rating:
GUS and Soundblaster sound totaly different with this player. Pascal

GUS Play interface by Juggler of BTL
/code/audio/players/gp15-pas.zip
10 Jan 1997 (catalog date)
46,188 bytes
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An interface for GUS Play for TP - Comes with Robban's GUS play and CyberStrike's Ultradox

Jorian Mod Player by Nathan Hand
/code/audio/players/jmp.zip
10 Jan 1997 (catalog date)
4,332 bytes
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Crap Mod Player - Give this man a pointer! Doesn't parse any of the effects either. Oh yeah, globals abound.

Midas Expander by Wataru Ishida
/code/audio/players/mdfx.zip
17 Jan 1999 (catalog date)
20,377 bytes
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Adds some extra effects to the Midas player.

MIDAS by Alfred, Guru of Sahara Surfers
/code/audio/players/mds10b1.zip
01 Jul 1997 (catalog date)
1,410,314 bytes
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A music system for Watcom coders. Supports most file formats, SB, GUS, other soundcards.

MIDAS by Alfred, Guru of Sahara Surfers
/code/audio/players/midas061.zip
01 Jul 1997 (catalog date)
1,490,716 bytes
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A music system for Watcom coders. Supports most file formats, SB, GUS, other soundcards.

Midas v1.11 by Sahara Surfers
/code/audio/players/midas111.zip
17 Jan 1999 (catalog date)
1,981,785 bytes
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This version fixes some bugs in the 1.1 version, which was really necessary because some demos who used that version really sounded bad on a gus, so make sure you use this version, and not an older one!

Libplayer by Peter Burns
/code/audio/players/player.zip
08 Jun 1998 (catalog date)
96,013 bytes
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A library for playing modules under linux, written in C++, uses the OSS.

Protracker Player Source by CyberStrike of Renaissance
/code/audio/players/pps110.zip
11 Jan 1997 (catalog date)
86,006 bytes
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Source for a Protracker player - Outdated. Odd that there's a zip inside the lzh. "scratches head"

Rad C by Zephyr of Darkness, Plasm
/code/audio/players/radc_v11.zip
12 Aug 1997 (catalog date)
27,883 bytes
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Lib for playing Rad files from C. Who uses rad files and Borland C? Well, it's here if you need it.

StarPlayer by Jedi of Oxygen
/code/audio/players/sp-code.zip
25 Aug 1997 (catalog date)
125,394 bytes
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A mod/s3m player with source. THIS is the player you want to pick up if you're doing a 100% asm intro with Tran's pmode v2.xx and need SB support. It's easily tweakable to play your tune from memory, though the code given loads from disk. If you don't need SB support, also check out Robban's GUSPlay.

Tnt's Mod Player by ByteRaver of TNT, NO-ID
/code/audio/players/tnt-mp11.zip
10 Jun 1998 (catalog date)
306,622 bytes
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This is a .MOD, .WOW player for DOS or a W95 DOS BOX. It supports the GUS and SoundBlaster. Features are interpolative mixing routines (stereo with panning effects), 5 octaves, 1 to 32 channels, _ALL_ MOD types supported, very powerful .MOD loader, MIDAS-alike setup. full pascal and asm source is included. Info about programming mixing routines is included, too.

Vibrants Adlib Player
/code/audio/players/vib-asm.zip
21 Jan 1998 (catalog date)
10,744 bytes
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Great for BBS intros.

Wavplayer Source by Francis Reynders of Genetrix
/code/audio/players/wavplay.zip
24 Apr 1998 (catalog date)
25,426 bytes
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Module Detector by Harald Zappe
/code/audio/utils/detect.zip
26 Feb 1998 (catalog date)
6,894 bytes
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Determines the module type of any file. Module types invented after 1994 are not supported.

Internal Speaker Acid Generator by R. Schultz
/code/audio/utils/zreso11.zip
21 Jan 1998 (catalog date)
16,402 bytes
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Rating:
Not very useful.

Aplib V0.12b by Jibz
/code/compress/aplib012.zip
04 May 1998 (catalog date)
57,733 bytes
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Compression library based on aPACK. Good compression ratios and fast decompression. Very easy to use. Supports 32bit Watcom and DJGPP.

LZ asm sources by Tom Pfau
/code/compress/lz_asm.zip
19 Oct 1996 (catalog date)
9,566 bytes
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lz compression/decompression, good for a .gif viewer, macro library

LZ C sources by Haruhiko Okumura
/code/compress/lz_c.zip
19 Oct 1996 (catalog date)
18,046 bytes
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compression routines for arithmetic, huffman and string search, few comments

Data (de)compressing Library by Markus Oberhumer
/code/compress/lzo100.zip
17 Jan 1999 (catalog date)
375,931 bytes
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Favours speed over compression ratio which makes it very suitable for realtime (de)compression. Supports a lot of different operating systems and even the Atari ST TOS.

Mini LZO Realtime Data Compression Library by Markus Oberhumer. Fits in 6 kilobytes when compiled.
/code/compress/mlzo100.zip
17 Jan 1999 (catalog date)
26,510 bytes
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TChip Texture Generator by Mr. Aurum of Image
/code/compress/tchip.zip
17 Jan 1999 (catalog date)
82,154 bytes
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Stores textures in just a few hundred bytes, very useful for intros.

Immortal Syndicate BBS ad 2 sources by NutCracker
/code/demosrc/bbsintro/isad2src.zip
10 Jan 1997 (catalog date)
20,812 bytes
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sources for a BBS intro with a horizontal starfield and dropping letters

Kukoo2 source by Type One of TFL-TDV
/code/demosrc/bbsintro/kuk2src.zip
10 Jan 1997 (catalog date)
159,048 bytes
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Source for the second part of kukoo2 (A BBS ad) with multiple parallax-esque scrollers - Refuses to recompile for me, though it looks as if it should. I didn't try MASM though.

Micaco BBS ad source by Chc
/code/demosrc/bbsintro/micsrc41.zip
10 Jan 1997 (catalog date)
190,207 bytes
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Source for a BBS ad with an environment mapped object - It's all asm source, but you need Watcom to compile it. Comes with an extra ASC file format converter. All comments are in Spanish though there's a (shorter) Enlish readme file. Knowing Spanish is very useful for these sources as the comments are good.

Squid source by tlc, The Doctor
/code/demosrc/bbsintro/sqd1_src.zip
10 Jan 1997 (catalog date)
21,591 bytes
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Source for a BBS loader with copper bars, a scrollie, altered text characters, and an adlib player - Copious comments and tight source. They even do checks for the proper equipment, i.e. VGA and a 386. Comes with docs on programming the adlib and SB fm chips. Comments are in Portuguese.

The Shed BBS loader source by naich
/code/demosrc/bbsintro/the_shed.zip
10 Jan 1997 (catalog date)
11,922 bytes
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Source for a BBS loader with smoothe text scrolling (horizontal), dual layer starfield, and nifty fade out - Good comments, rather large source as it could use a random number generator as opposed to a table and some other (obvious?) size optimization concerns.

Underworld source by Air Richter
/code/demosrc/bbsintro/uwloader.zip
10 Jan 1997 (catalog date)
24,930 bytes
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Source for a BBS loader with star field, fire, some graphincs and a text writer - Good comments.

Boardz source by Vulture
/code/demosrc/bbsintro/vga-vul1.zip
10 Jan 1997 (catalog date)
11,913 bytes
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Source for a BBS loader with a star field and scrollie - I never thought I'd give this high a rating for source to a BBS loader, but I figure there's got to be some way for people to know what to look for. The source is beautiful and there are more comments than there are lines of source! *Perfect* for the beginner, though not a tutorial.

No We Ain't Dead Yet by Goblin, Random of Xtatic
/code/demosrc/bbsintro/x-no.zip
19 Jan 1998 (catalog date)
173,872 bytes
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No We Ain't Dead Yet - the BBStros. A 6?!? (I counted 7) course meal of bbs loaders, 6 with full sources. Nicely done.

Amnesia Vector source by Tran of Renaissance
/code/demosrc/demos/as.zip
10 Jan 1997 (catalog date)
7,047 bytes
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The sources for the temple vector part of Amnesia - Sparce comments. Tight code, but probably only understandable by those who have written atleast a simple vector system and familiar with pmode. Certainly good code, but I question its usefulness to those who read it.

BB Demo Source by Jan Hubicka
/code/demosrc/demos/bbsrc.zip
19 Jan 1998 (catalog date)
1,575,247 bytes
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Text Mode/ASCII demo for DOS and UNIX. Requires gcc to compile unless you really want to mess with the makefiles. Also requires /code/utils/graphics/aa-lib10.zip. Nicely done.

Contrast source by Type One, Gopi, Bismark, Karma, Sam of TFL-TDV
/code/demosrc/demos/contrsrc.zip
10 Jan 1997 (catalog date)
1,105,116 bytes
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Sources for Contrast - Comments variable on the coder, but on the whole, they are good. This is a good example of how to get a multi-coder demo made. The .exe will not run under Win'95.

Fairytale (source) by Frankenstein of OTOOS
/code/demosrc/demos/ftsrc101.zip
05 Oct 1996 (catalog date)
837,039 bytes
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Hell source by Tran
/code/demosrc/demos/hellsrc.zip
10 Jan 1997 (catalog date)
62,331 bytes
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Source for Tran's demo Hell - Like most of Tran's released source, it makes a good example, but is difficult for people to read unless you've already done something similarly complex.

Into The Pentagram
/code/demosrc/demos/itp_src.zip
01 Dec 1996 (catalog date)
705,771 bytes
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Source of Mayhem by Incognita
/code/demosrc/demos/mayhmsrc.zip
17 Jan 1999 (catalog date)
276,437 bytes
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No documentation, but it contains some modern effects like metaballs and realtime raytracing.

The "ONE" Trackmo by Shock of Shock
/code/demosrc/demos/sck-1src.zip
05 Oct 1996 (catalog date)
1,549,754 bytes
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Timeless source by Tran
/code/demosrc/demos/timesrc.zip
10 Jan 1997 (catalog date)
356,568 bytes
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Source for Tran's timeless demos - Curiously better than Tran's other source releases. If you intend to figure out how it works, I suggest you start at line 127 of v.asm. Few comments, but excellent source.

1k source by Frenzy of SparC
/code/demosrc/intros/1k_sourc.zip
18 Mar 1997 (catalog date)
11,052 bytes
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source to a 1k intro (911 bytes). Easy to follow code, but it's ideal you understand it all in the first place. Odd use of fpu (uses lots of fi[blah] instructions... why not take advantage of extra precision?)

Chaos 4k intro source by Codex
/code/demosrc/intros/chaos4k1.zip
10 Jan 1997 (catalog date)
14,345 bytes
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Sources for a 4k intro with static, sinus scrollie, vector cube, and some other stuff - No comments or description. Rather non-standard C at that, but I wonder how else a 4k intro would be made in C. Good for the curious.

Chaos source by Mrock of Hellcore
/code/demosrc/intros/chaossrc.zip
19 Jan 1998 (catalog date)
30,532 bytes
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Source for a tunnel effect with an adlib player. Different from chaos4k1.zip. Fairly nice code, some useful comments... very average.

Chaos by Consub of CSB
/code/demosrc/intros/csb_csrc.zip
10 Jul 1997 (catalog date)
24,328 bytes
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Simple 4k intro. Shadebobs, fire, some random stuff. Nifty idea for using 7 segment displays for all the text.

fysx by Jinesra
/code/demosrc/intros/fysx.zip
19 Jan 1998 (catalog date)
1,438 bytes
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A 256 byte intro with dual scrollers and fire-esque effect.

Flame intro by Deadbrain of Garbage
/code/demosrc/intros/gb_fmint.zip
10 Jul 1997 (catalog date)
105,628 bytes
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Flame Intro. Really blah, can't credit the mod player nor video lib coders.

Hooray by Neon of Spetsnaz
/code/demosrc/intros/hooray.zip
19 Jan 1998 (catalog date)
31,077 bytes
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Hooray 4-k intro (raytracing). Good code style for assembler, well commented functions, poorly commented math.

4k or Less source by Dr. Doom of Paranoids
/code/demosrc/intros/less_src.zip
10 Jan 1997 (catalog date)
28,618 bytes
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Source for a 4k intro with bitmap morphing and a simple landscape effect - 4k intros generally have more to them.

Maximum by Bear of Sinope
/code/demosrc/intros/maximum.zip
01 Jul 1997 (catalog date)
20,172 bytes
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Source for an effect full 4k intro. I can't tell what language most of the comments are in. The 100% register gouraud shaded texture innerloop is particularly clever.

Live 4kb Source by Pulpe
/code/demosrc/intros/plp_lvsr.zip
17 Jan 1999 (catalog date)
30,147 bytes
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All sources for a very nice kb containing a 3d scene of a playing band and some General Midi music.

Seasick source by Draeden of VLA
/code/demosrc/intros/sea_code.zip
10 Jan 1997 (catalog date)
33,542 bytes
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Source for an intro with a reflecting scrollie and text writer - Old source, but well constructed. Great for those who just know asm, but don't know how to put something complete together using just asm.

Shorty 4kb Source by The Clan
/code/demosrc/intros/shorty.zip
17 Jan 1999 (catalog date)
145,990 bytes
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Source for a 4kb intro containing a tunnel and some gouraud shaded and texturemapped 3d vectors.

Virtual Lame source by Paradise
/code/demosrc/intros/virtlame.zip
10 Jan 1997 (catalog date)
176,796 bytes
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Rating:
Source for an intro with a text writer/fader and "supposedly" vector balls and skulls - Title speaks for itself.

Injection music disk source by Orthodox of Red Power
/code/demosrc/musdisks/rpinjsrf.zip
10 Jan 1997 (catalog date)
193,146 bytes
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Source for a music disk with a midas interface. - The version of midas used with this music disk is included. Rather simple code for anyone wanting to use a good music play from within Pascal.

TSR Clock by Sam of TFL-TDV
/code/dos/time3.zip
26 Feb 1998 (catalog date)
10,887 bytes
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Rating:
Two tiny programs that put a clock in the upper-right of your screen.

Assembly Body for TSR Programs by Sam of TFL-TDV
/code/dos/tsr_xmpl.zip
21 Jan 1998 (catalog date)
36,141 bytes
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Assembler Laboratory V1.3 Beta 1 by Kurt Groenbech a.k.a. Rib of Talent, Xenon
/code/editors/alab13b1.zip
24 Aug 1998 (catalog date)
322,386 bytes
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A very good assembler and Watcom C IDE with a lot of very useful features.

Assembler Laboratory v1.2 by Kurt Inge Groenbech
/code/editors/alabv12.zip
26 Feb 1998 (catalog date)
185,153 bytes
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Rating:
A very good development environment that includes a very good editor with syntax highlighting.

Sine Generator by Claim of Mindstream
/code/editors/sg_v07.zip
26 Feb 1998 (catalog date)
30,188 bytes
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Rating:
Generates an assembler listing of a sine lookup table.

3D Engine by Voltaire of OTM
/code/effects/3d/otm3d095.zip
01 Dec 1997 (catalog date)
254,469 bytes
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Rating:
Supports lambert and gouraud shading.

2D Rotation by Draeden of VLA
/code/effects/3d/rotate.zip
25 Aug 1997 (catalog date)
7,790 bytes
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Rating:
A clear explanation, but it doesn't explain how to do matrix rotation.

3D Rotation by Draeden of VLA
/code/effects/3d/rotate3d.zip
25 Aug 1997 (catalog date)
35,866 bytes
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Rating:
A clear explanation, but it doesn't explain how to do matrix rotation.

Yann's 3d by Yann of Iguana
/code/effects/3d/yanns3d.zip
10 Jan 1997 (catalog date)
84,060 bytes
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Source for some random effect - Same effect coded in real mode and with Tran's pmode extender. I can't think of a use for the source.

2d Coloured Bump Mapping by PSX of Future-Shock
/code/effects/bump/2dclbump.zip
24 Apr 1998 (catalog date)
277,086 bytes
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Program to demonstarted Coloured 2D Bump Mapping. Coded in Watcom C.

Bump mapping by PLaSH of Azure
/code/effects/bump/azr_bump.zip
25 Aug 1997 (catalog date)
110,842 bytes
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Rating:
Samples of bumpmapping. No explanation of the effect. Fairly clean code. Several examples so far into the optimization.

Gallery Source by ARM of Iguana
/code/effects/doom/gallery.zip
10 Jan 1997 (catalog date)
593,716 bytes
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Rating:
Source to Iguana's gallery scene from Inconexia (a doom clone) - Nice code, but low accuracy on the maths. Cool pictures, but I saw them the first time, when they were in the Prado. :) I always thought that there should have been an Easter Egg for May 3rd. Run subdirs.exe to get the full source.

Texturemapping Tutorial by William D. Doughty
/code/effects/doom/texttext.zip
18 Jan 1998 (catalog date)
9,162 bytes
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Rating:
Text version. Explains how to make a 3D engine like the one used in Doom. This version does not include any illustrations!

ASM Fire by LeGeND
/code/effects/fire/asmfire.zip
12 Aug 1997 (catalog date)
2,321 bytes
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Rating:
A fire routine. A little big for a fire effect. Might consider using a random number function.

bfire by Blair Harrison
/code/effects/fire/bfire.zip
19 Jan 1998 (catalog date)
6,651 bytes
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Rating:
Fire Routine. No explanation and horrible optimization. Well, utter lack of optimization, rather.

burn by Frank Paxti
/code/effects/fire/burn.zip
10 Jan 1997 (catalog date)
20,165 bytes
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Rating:
A fireroutine - Not your normal fire routine. Looks more real.

Fire by JARE of Iguana
/code/effects/fire/fire_win.zip
10 Jan 1997 (catalog date)
10,716 bytes
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Rating:
A fire routine under windows - Crawls on my p133. :( Don't bother looking at this unless you've programmed for windows before. You're likely to have a heart attack. :) Requires WinG to run.

flames by Errand
/code/effects/fire/flames2.zip
10 Jan 1997 (catalog date)
3,148 bytes
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Rating:
A simple fire routine - out dated

4ge-fractal by CuteELF of 4ge
/code/effects/fractal/4ge-frac.zip
10 Jan 1997 (catalog date)
10,454 bytes
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A fractal zoomer - Has an explanation of how the effect is done, but doesn't say much about the generation of the fractal. Good overall program design and comments.

Chaotic Fractal Screensaver by Magister of Phazix
/code/effects/fractal/mfract.zip
24 Apr 1998 (catalog date)
16,607 bytes
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A screensaver of sorts (plain DOS only, no Windows 95) that zooms into the Mandelbrot set and animates the Julia set. Source code included. Also includes a text file that explains fractals and how to generate them. Text, assembler, protected-mode.

Fractal Trees by Slavinsky of PL
/code/effects/fractal/vaftre.zip
17 Jan 1999 (catalog date)
31,968 bytes
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Rating:
Explanation of how to make a simple fractal tree.

Iguana Landscape by JCAB, Jare of Iguana
/code/effects/land/ign_land.zip
10 Jan 1997 (catalog date)
23,458 bytes
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Rating:
The voxel landscape from Heartquake - No explaination of the effect, non-recompileable. The code is largely dependant on code libraries that the coders have developed and is thus somewhat difficult to follow.

ll_frac by Lord Logics
/code/effects/land/ll_frac.zip
10 Jan 1997 (catalog date)
33,813 bytes
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Rating:
A Fractal landscape generator - Creates a fractal landscape to a .asc file. Looks mostly useless to me with so-so source, but no comments.

bglass by Konrad Olejnik of K!O
/code/effects/lens/bglass.zip
19 Jan 1998 (catalog date)
50,803 bytes
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Rating:
Bumped glass routine. For TMT pascal. You might call this a bump map type effect. The difference I'm going to call is that bump map routines alter light intensity while lens routines change your position in a texture map. Interesting way to get the timer! :) For C users, that would be int *time = 0x046C. See a BIOS data reference for further details.

lens by Joey
/code/effects/lens/lens.zip
10 Jan 1997 (catalog date)
10,913 bytes
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Rating:
A doc on how to create a lens - Nice graphic file diagram for the text. It all makes sense to me. Some pseudo pascal code is there too.

Lens Effect by Raphius of Anubis
/code/effects/lens/magnify.zip
17 Jan 1999 (catalog date)
8,618 bytes
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Rating:
Dated effect.

WGT Graphics Tut #5 by Gooroo
/code/effects/morph/wgttut5.zip
10 Jan 1997 (catalog date)
224,120 bytes
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Morphing - Gooroo describes the ideas and code behind morphing in alot of detail.

Pallette Fade and Grab Routines by Mike Schutz
/code/effects/pallette/fade2.zip
21 Sep 1997 (catalog date)
3,032 bytes
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Rating:

Palette Rotation by Draeden of VLA
/code/effects/pallette/palrot.zip
29 May 1997 (catalog date)
2,664 bytes
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Rating:
Just an asm file containing a palette rotation routine.

ANuBiS DeMo TUtORs by RaPhiuS of ANubIS
/code/effects/plasma/anutut1.zip
19 Jan 1998 (catalog date)
71,746 bytes
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Rating:
Simple Plasma Example. For Watcom, poor code style.

Plasma by Jan Moller, Erik Hansen
/code/effects/plasma/c_plasma.zip
10 Jan 1997 (catalog date)
55,010 bytes
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Rating:
Simple plasma example - Just some plasma. You might want to take the comments out on the WaitRast(): call and recompile, especially if you have a Pentium.

JCL Plasma by Jeremy Longley
/code/effects/plasma/jclplasm.zip
10 Jan 1997 (catalog date)
88,979 bytes
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Rating:
A nice plasma example - Pregenerates the plasma maps. Looks good.

Transparent Plasma/Image Warp by Death Star of Waterlogic
/code/effects/plasma/plaswarp.zip
05 Oct 1996 (catalog date)
59,442 bytes
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Rating:

38 Byte Plasma by Insomniac of Matrix
/code/effects/plasma/prawn.zip
17 Jan 1999 (catalog date)
3,125 bytes
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Rating:

Tom's Plasma by Tom Dibble
/code/effects/plasma/tplas11.zip
10 Jan 1997 (catalog date)
139,950 bytes
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Rating:
Decent plasma example - Has some "fractal clouds" code too. Needs a random number generator of it's own so that there isn't the huge data file of mostly random numbers that goes along with it.

Copper Bars by Patch
/code/effects/raster/bars.zip
25 Aug 1997 (catalog date)
8,373 bytes
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Rating:
No explanation, just source.

Fake Copper Bars by Darkman
/code/effects/raster/copper.zip
25 Aug 1997 (catalog date)
15,611 bytes
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Rating:
Drawing the bars is not how you should do coppers.

Copper Bars by XtaC of Garbage
/code/effects/raster/gb_coper.zip
10 Jul 1997 (catalog date)
4,637 bytes
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Rating:
Textmode copper bar example. Nicely commented.

Vertical Copper Bars by Type One of TFL-TDV
/code/effects/raster/intro5.zip
25 Aug 1997 (catalog date)
21,193 bytes
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Rating:
No explanation, comments are in French.

Raster Routines by Krazy One of Chaos
/code/effects/raster/rastdemo.zip
29 May 1997 (catalog date)
196,623 bytes
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Rating:
3 different raster effects, made for a never finished demo.

Rasters Bars by Type One of TFL-TDV
/code/effects/raster/raster9.zip
29 May 1997 (catalog date)
32,595 bytes
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Rating:
A classic raster bar effect with some vector balls moving on the foreground.

Vertical Copper Bars by Jare of Iguana
/code/effects/raster/the_cop.zip
25 Aug 1997 (catalog date)
49,089 bytes
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Rating:
No explanation, no comments. A .gif dumper is also included.

Alias by Minimalist
/code/effects/rotozoom/alias.zip
25 Aug 1997 (catalog date)
164,287 bytes
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Rating:
Scaling, rotating, anti-aliasing. There's a turboC, WatcomC, and Pascal version of this program all included. Admittedly, he cheats the palette on anti-aliasing (as shown by using most any non-grayscale image), the programming is good nonetheless.

Scroll by Jay Kramer
/code/effects/scroll/scroll2.zip
10 Jan 1997 (catalog date)
41,209 bytes
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Rating:
Source for mode X scrolling - _NOT_ the way to do hardware scrolling. Abuses the mode-X library.

JeffreyBobs by Morbid Man
/code/effects/shadebob/jeffbobs.zip
11 Jan 1997 (catalog date)
72,848 bytes
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Rating:
Source for a whole lot of shadebobs - Crappy code.

shadebobs by NutCracker
/code/effects/shadebob/shadebob.zip
11 Jan 1997 (catalog date)
6,468 bytes
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Rating:
Source for some shadebobs - No docs, no comments. Looks good. (the exe, that is)

Sprite Editor by Nosferatu of TechnoCap
/code/effects/sprites/edispr20.zip
26 Jun 1997 (catalog date)
66,923 bytes
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Rating:
This editor has no mouse support, and hardly contains any editing tools. It only supports the french language.

24 Byte Tiny Starfield by Matt Wilhelm
/code/effects/stars/mwstar.zip
05 Oct 1996 (catalog date)
5,708 bytes
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Rating:
Slow as crap, but AWESOME! But I suppose only a demented coder would appreciate it.

20 Byte Parallax Starfield by pascal of Cubic Team
/code/effects/stars/passtar.zip
05 Oct 1996 (catalog date)
8,836 bytes
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Rating:
A one-up on that other guy. :)

Starfield by Shade of Trash
/code/effects/stars/s-stars.zip
12 Aug 1997 (catalog date)
33,908 bytes
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Rating:
A Starfield. A BASIC starfield. Hideously slow and leaves a black cross on the screen.

Stars by Draeden of VLA
/code/effects/stars/stars.zip
10 Jan 1997 (catalog date)
10,627 bytes
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Rating:
A simple starfield effect - Good for the beginner.

Stars by The Darkman
/code/effects/stars/stars3d.zip
10 Jan 1997 (catalog date)
15,164 bytes
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Rating:
A nicely done starfield - Nicely done (in appearance) but shoddy code. Globals abound, poor understanding of what to make functions. Made by a professed beginner.

Transparency Tutorial by Sirmikey of Chaotic Order
/code/effects/transpar/transpar.zip
05 Oct 1996 (catalog date)
290,156 bytes
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Rating:
w/WATCOM C source - Doesn't run. Nice explanation/code

Source for Tunnel Effect by PlastiikkiPaketti of Skraappa Skruuppi
/code/effects/tunnel/araidsrc.zip
06 Oct 1996 (catalog date)
28,319 bytes
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Rating:
used in Stars/Nooon and Paimen/Coma, Doesn't explain the algorithm, not very optimized, low resolution

Free direction tunnel tutorial by Blackaxe of Kolor
/code/effects/tunnel/fdtunnel.zip
30 Jun 1998 (catalog date)
4,008 bytes
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Rating:
A good tutorial about coding free direction tunnels using the realtime raytracing method. Text

ND.exe by Friar Tuck
/code/effects/tunnel/syn.zip
10 Jan 1997 (catalog date)
31,848 bytes
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Example of a dot tunnel - Spaghetti code and no explanation. Also doesn't generate the dot tunnel real time, rather it has the rungs of dots precalculated in the exe.

An "effect" in only 15 bytes by Grax
/code/effects/various/15bytes.zip
30 Jun 1998 (catalog date)
378 bytes
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Rating:
By looking at the quality of this effect you understand why it fits in only 15 bytes. Assembler

Various Demo Effect Sources by Daniel Vollmer (Fusion)
/code/effects/various/danpwsrc.zip
05 Oct 1996 (catalog date)
697,008 bytes
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Rating:
LOTS of random stuff. Some better than others, especially the TSRs.

PixPack
/code/effects/various/pixpack.zip
05 Oct 1996 (catalog date)
1,075,409 bytes
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Rating:
Demo Effects Source Code Collection - random stuffs, few good things

SMK3D Effects by SMKaribou of GMF
/code/effects/various/smk3dsrc.zip
05 Oct 1996 (catalog date)
619,782 bytes
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Rating:
Phong, Gouraud, Bump Mapping, etc. - Comments in French, lots well done trifillers

Zed3D v0.95 - 3D Graphics Reference by Zed
/code/effects/various/zed3d095.zip
07 Oct 1996 (catalog date)
702,570 bytes
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Rating:
Phong, Gouraud, Textures, etc.

Bobs Editor by Avalanche
/code/effects/vectball/bedit110.zip
26 Jun 1997 (catalog date)
42,920 bytes
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Rating:
This editor generates some numbers that you can use as input for your own bob routines. Not very useful.

Vector Ball 2 by Tumblin
/code/effects/vectball/vectbal2.zip
10 Jan 1997 (catalog date)
190,261 bytes
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Rating:
Some vector ball examples and utilities - Not bad, but simple. Shows some good code design strategies.

Voxel by 6502 of Fatal Rage
/code/effects/voxel/newvox.zip
26 Jun 1997 (catalog date)
3,227 bytes
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Rating:
Beautiful hightfield rendering. If there's anyone with half a clue who can't understand this, I'd like to know. The effect itself is beautiful, fast, and the code is gratuitously commented. My only quip is having (gipped) allocation of some 180k that just eats up base memory. Has no .exe, but compiles with watcom with no problems.

Smooth Voxel Terrain Tutorial by Phred of OTM
/code/effects/voxel/voxeltut.zip
06 Oct 1996 (catalog date)
46,211 bytes
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Rating:

Heart Quake's water source by ARM of Iguana
/code/effects/water/hq_water.zip
10 Jan 1997 (catalog date)
370,188 bytes
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The authoratative source on the water effect - Includes a description of the physics behind the effect and the simplifications done to make the routine run quickly.

Water Effect by Konrad Olejnik
/code/effects/water/paswater.zip
17 Jan 1999 (catalog date)
91,458 bytes
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Rating:
Contains a pure pascal version and a faster pascal with inline assembler version.

100 byte water effect by Programmer of Universe Group
/code/effects/water/unv-100b.zip
27 Dec 1997 (catalog date)
2,237 bytes
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Rating:
Assembler

256 Byte Water by Cagdas Calik
/code/effects/water/w256.zip
24 May 1998 (catalog date)
786 bytes
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A 256 byte water effect coded in pure assembly by Cagdas Calik, moreover with 286 instructions. It's recommended that you're mouse driver is load before you run the program, otherwise it will crash. Click left mouse button to go back to dos. Have fun...

Water by Yamaha of XYZZ
/code/effects/water/watrxyzz.zip
25 Aug 1997 (catalog date)
128,613 bytes
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Rating:
A water effect sample. Won't compile as is since it's missing quite a number of library files. Get hq_water if you want to understand this effect. Get this afterwards only if you can't understand asm.

Peroxide Trainer Part 1 by Telemachos of Peroxide
/code/effects/worlds/pxdtut1.zip
17 Jan 1999 (catalog date)
73,945 bytes
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Rating:
This tutorial explains how to code 3d mazes like the ones used in old games like dungeon master and eye of the beholder.

wormhole by John Cloninger of IND
/code/effects/wormhole/wormhole.zip
10 Jan 1997 (catalog date)
118,586 bytes
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A wormhole example - Slow generation of the wormhole itself then it loads the wormhole from a file for the actual effect. You have to figure most of the effect out for yourself though.

2asm Anything 2 Asm,c,pas Converter by sneaqo of aardbei
/code/fileutil/2asm.zip
21 Aug 1998 (catalog date)
97,877 bytes
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converts a binary file into a db list, or a C or Pascal array. has a lot of options, and examples for all 3 languages included. Assembler, C, Pascal

Binary To Datafile Converter by Eminent Doom
/code/fileutil/bin2arr.zip
26 Feb 1998 (catalog date)
29,580 bytes
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Rating:
Converts a binary file into a c array or into an assembly include file.

Data File Extractor by Patch
/code/fileutil/fcdemoex.zip
26 Feb 1998 (catalog date)
10,022 bytes
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Rating:
Extractor for Future Crew demos. Extracts the data from Fishtro, Theparty, Unreal and Panic.

FLOS v1.0 Operating Shell by George Garrett
/code/fileutil/flos.zip
26 Feb 1998 (catalog date)
61,119 bytes
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Rating:
A nice but very buggy dosshell.

Raw To C Convertor by Darion
/code/fileutil/hsi2arr.zip
26 Feb 1998 (catalog date)
68,805 bytes
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Rating:
Converts binary files to C arrays.

Internal Library File System v2.00 by Dark Fiber
/code/fileutil/ilfs.zip
06 Oct 1996 (catalog date)
149,486 bytes
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Rating:
WAD File System

Virtual File System by Dark Fiber
/code/fileutil/ilfs202b.zip
17 Jan 1999 (catalog date)
110,874 bytes
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Rating:
For Watcom C and DOS32 Assembler. Puts all your datafiles in one big file. Does not compress the data, and you have to do too many things by yourself that could have been done by the library.

File (de)concatenator by Kli
/code/fileutil/klitar10.zip
17 Jan 1999 (catalog date)
19,344 bytes
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Puts separate files in one big file and separates them again. Not very useful, unless you want to use it as a utility for your own virtual file system.

LZO Data Compression Library v0.20 by Markus Oberhumer
/code/fileutil/lzo020.zip
06 Oct 1996 (catalog date)
184,964 bytes
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Rating:
over conscious about compression ratios and statistics and has many long files about its stats in the /doc directory, but no description about the API. You have to figure out how to use it yourself from the two short examples that come with it. Otherwise, it's fairly complete and you can decide which compression routines you'd like to link yourself (assuming you can figure out that much).

PCX To RAW Converter by Jinx
/code/fileutil/slpcxraw.zip
26 Feb 1998 (catalog date)
43,706 bytes
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Menu driven utility to convert pcx files to a raw picture file and a vga palette file.

AWE-DIP-01-ENG by Creative Labs engineers
/code/hardware/audio/adip.zip
10 Jan 1997 (catalog date)
708,753 bytes
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Rating:
Examples and API for using the AWE32 - And people wonder why there's not much SB support. The information in the packet is contorted. I could go on this for days. Comments like /* main - here's where the fun begins */ are misleading. The fun actually began several hundred lines ago (starting at line 134). It's late. I'm not exactly bored, but this bit of code is frustrating. I wonder why CL even bothered. There are no technical docs of any sort and the code that is here *REEKS* of bad style. For extra frustration, I unzipped the file which had a self extracting .exe in it, which gave me 4 zips which when each extracted with the -d option finally gives me the SDK. Kneebiter - at 1:30 in the morning. Need more tea...

CDROM audio library by Cyrid
/code/hardware/audio/e-cda1b.zip
30 Jun 1998 (catalog date)
48,577 bytes
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Unfortunately it does not contain a function to play the cd using your soundcard instead of the cdrom output. C

SoundBlaster Programming Info by Andr B Baresel, Craig Jackson
/code/hardware/audio/sblast09.zip
21 Jan 1998 (catalog date)
502,511 bytes
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Rating:
The ultimate guide for SoundBlaster coders. Sources included (including S3M player).

GUS Sound Library by P. Lindh
/code/hardware/audio/socom10.zip
21 Jan 1998 (catalog date)
102,069 bytes
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Supports MOD and DSM modules and WAV files.

386 programmer's manual by Intel
/code/hardware/cpu/386intel.zip
10 Jan 1997 (catalog date)
209,396 bytes
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Rating:
Full docs on the 386 - Everything you've ever wanted to know about the (outdated) 386.

DMA tut by Draeden of VLA
/code/hardware/dma/dma_vla.zip
10 Jan 1997 (catalog date)
2,516 bytes
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Some docs for DMA programming - Sufficient for learning how to program the DMA. I do believe this was part of the PCGPE 1.0.

Collection of ASM sources by ? of Blue Nose Productions
/code/hardware/general/asm_good.zip
10 Jan 1997 (catalog date)
118,612 bytes
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Lots of ASM sources, mostly for hardware and BIOS routines - It's somewhat difficult to find what you want, but the comments tell you what you need to know (but not what you have to do) to get everything compiled. Looks like a great source for the cut & paste coder. Given the nature of the routines, I'd say that was the intended purpose of this release.

Ralf Brown's Interrupt List
/code/hardware/general/telerama.zip
17 Jan 1999 (catalog date)
827,866 bytes
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Rating:
Every coder should download this, it's the best interrupt list around.

Joystick axis reading code by Peter Wan
/code/hardware/joystick/joysdk11.zip
10 Jan 1997 (catalog date)
35,092 bytes
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Source to read joystick positions for the Gravis Game Pad - *This* is how source should be written, especially for an SDK. If only we were all this diligent.

Keyboard handler by Patch
/code/hardware/keyboard/kbdhand9.zip
10 Jan 1997 (catalog date)
26,409 bytes
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Source for making a keyboard handler (int 9) and reading the keyboard from the handler - Doesn't tell you much, but is a good demonstration. I'd suggest for those needing to write a keyboard handler is to get a hardware reference for the keyboard and see what other options are available and how the code works.

Introduction To Keyboard Handlers by Alioth, Don Williamson of O.M.D
/code/hardware/keyboard/keyb.zip
24 Apr 1998 (catalog date)
18,117 bytes
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How to construct a keyboard handler from scratch and why what you do actually works. :)

Obbuf v3.2 by Ondrej Blazek
/code/hardware/keyboard/obbuf.zip
26 Feb 1998 (catalog date)
12,658 bytes
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Fills the keyboard buffer with specific keystrokes before running a program. Very useful if you often use the same functions of a program when you start it.

Peroxide Trainer Part 6 by Telemachos of Peroxide
/code/hardware/keyboard/pxdtut6.zip
17 Jan 1999 (catalog date)
20,234 bytes
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Rating:
This tutorial explains how to program interrupts, timers and keyboard handlers.

Flat Real by Herman Dullink
/code/hardware/memory/flat.zip
10 Jan 1997 (catalog date)
11,758 bytes
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A flat real mode interface - For those who'd rather kludge real mode than switch to protected mode. Conceivably useful for 4k intros which may need a quick and cheap entry into a flat memory model.

Flat Real Mode Interface by Juanito
/code/hardware/memory/frmi_150.exe
10 Jan 1997 (catalog date)
38,210 bytes
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An interface for flat real mode from BC - Has some docs on xms and comments explaining how the interface works itself. I didn't test to see if it works. Doesn't work in v86 mode, meaning most programs made with this will require a reboot.

Flat Real Mode by Nix of Massive
/code/hardware/memory/mass-frm.zip
10 Jan 1997 (catalog date)
8,248 bytes
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A flat real mode interface - For those who'd rather kludge real mode than switch to protected mode. Conceivably useful for 4k intros which may need a quick and cheap entry into a flat memory model.

Peroxide Trainer Part 2 by Telemachos of Peroxide
/code/hardware/memory/pxdtut2.zip
17 Jan 1999 (catalog date)
11,137 bytes
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This tutorial explains how to use ems memory.

Fmouse by Holy Drake of Guardians
/code/hardware/mouse/fmouse12.zip
02 Jul 1997 (catalog date)
8,610 bytes
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A mouse routine for mode 12h. Nice source, full docs for using. Simple enough to extend to making a general mouse handler for any video mode.

386 power by Lorenzo Micheletto
/code/hardware/pmode/386p_101.zip
10 Jan 1997 (catalog date)
117,845 bytes
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A DOS extender for pmode asm programming - Has docs for useage and some extra miscellaneous routines that could be used for game or graphics programming in pmode. Honestly, if you want to do 100% asm development for pmode I'd suggest DOS32 or Tran's pmode. The author here credits Tran for some backbones to his system.

DOS 32 by Adam Seychell
/code/hardware/pmode/dos32v33.zip
10 Jan 1997 (catalog date)
339,512 bytes
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A DOS extender for pmode asm programming - One of the best choices for a DOS extender. It's complete, well coded, and flexible. (no accompanying .txt file)

Dos32 extension package for DJGPP by Rasputin
/code/hardware/pmode/dpfd110.zip
30 Jun 1998 (catalog date)
1,211,794 bytes
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C

EOS
/code/hardware/pmode/e_os303.zip
10 Jul 1997 (catalog date)
1,227,935 bytes
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Eclipse Operating System. A clumsy pmode system, but has many ready to use libs. The makefiles don't work with wmake which they really should.

Eclipse operating System v3.05
/code/hardware/pmode/e_os305.zip
30 Jun 1998 (catalog date)
1,442,821 bytes
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A combination of a dos extender and a demo library containing a lot of useful functions. It's very useful for intros because the tiny version is very small (including a sb and gus modplayer). C, Assembler

Real Flat Mode by Christophe Avion
/code/hardware/pmode/ifrm32.zip
25 Aug 1997 (catalog date)
56,257 bytes
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A Dos extender and file packer. I can't really rate this because I would never be able to use the code. All comments and docs are in French.

Kernel 1.30b
/code/hardware/pmode/krnl130b.zip
26 Jun 1997 (catalog date)
314,227 bytes
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A Pmode kernel program with some extra libraries. Has a sound library and many other extras to make up for the fact that it's rather new and things such as midas, GUSPlay, or whatnot won't work with it. It's picky about assembling (tasm32+wlink only). No real documentation to help you get started.

PMODE by Tran
/code/hardware/pmode/pm-11-94.zip
10 Jan 1997 (catalog date)
81,994 bytes
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A DOS extender for pmode asm programming - One of the other best choices for a DOS extender. It's complete, well coded, and flexible.

PMODE by Tran
/code/hardware/pmode/pmode307.zip
10 Jan 1997 (catalog date)
54,781 bytes
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A DOS extender for pmode asm programming - One of the other best choices for a DOS extender. It's complete, well coded, and flexible.

PMODE/W by Tran, Daredevil
/code/hardware/pmode/pmw133.zip
10 Jan 1997 (catalog date)
143,190 bytes
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A DOS extender for pmode C programming - Works with the Watcom C compiler as a replacement for their protected mode system. Has it's tradeoffs with their (Watcom's) system.

Protect by Denis Marer
/code/hardware/pmode/protect.zip
10 Jan 1997 (catalog date)
15,056 bytes
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Some source code for getting into pmode - Good comments, but doesn't set up much of a programming environment. Has no support for DPMI nor real mode call backs.

System 64 by Simm of Analogue
/code/hardware/pmode/s64.zip
10 Jan 1997 (catalog date)
61,037 bytes
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A DOS protected mode extender - Comes with full source and looks fairly complete including real mode call back support. Worth giving a look at if you'll find it easier to use than Tran's pmode or DOS32.

Asychronous communitcations code by Lord Logics
/code/hardware/serial/ll_comm.zip
10 Jan 1997 (catalog date)
56,754 bytes
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Source for "asynchronous" comm connections - A library meant for opening COM lines and other serial line connections. It's supposedly asynchronous (but maybe in a later version for this only supports one). Not too demo scene relevant, but it could make for great modem-modem networking in a game.

Check VESA by London Fog
/code/hardware/video/checkvsa.zip
10 Jan 1997 (catalog date)
1,595 bytes
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A program to detect if a computer has VESA support - Uhm, like... thanks. It's a real help.

Fake mode by Yaka of Xography
/code/hardware/video/fakemode.zip
10 Jan 1997 (catalog date)
126,776 bytes
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A tweak mode for high color resolution on a VGA - Great explanation of how to set up such a video mode. Pre-dates illumanati and ambience by Tran.

Prometheus Truecolor System by Gaffer of Xtatic
/code/hardware/video/ptc071.zip
17 Jan 1999 (catalog date)
1,750,391 bytes
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This is a hardware independent library for dos and windows for accessing the videocard.

S-VGA Programming by Sasquatch
/code/hardware/video/rvesa.zip
10 Jan 1997 (catalog date)
4,523 bytes
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VESA programming example - Not helpful.

SVGA Tricks by Type One of Pulpe
/code/hardware/video/t1svga11.zip
17 Jan 1999 (catalog date)
14,657 bytes
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Contains a lot of information about setting specific modes, including some very weird ones, about accelerating specific videocards, etc.

Vbe 2.0 Library For Watcom by Malice of WitchCraft
/code/hardware/video/wtcvbe.zip
30 Aug 1998 (catalog date)
62,669 bytes
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A 100% asm VESA library with 256 and Direct Color modes support. Included source code, OBJ file, Watcom header and a C example.

8Bit Graphics File Dumper v1.7 by Jare of Iguana
/code/images/bgif17.zip
07 Oct 1996 (catalog date)
6,591 bytes
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GIF/PCX/LBM/TGA

Variable Pictures
/code/images/bin2asm.zip
15 Apr 1997 (catalog date)
63,503 bytes
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Put variable size pictures in your VGA programs.

Bmp2raw V1.0 by Joerg Hartenberger of SCI
/code/images/bmp2raw.zip
11 Jul 1998 (catalog date)
24,415 bytes
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Convert 8 or 24bpp BMPs into RAW Fileformat. Also: 24bpp to 16bpp RAW Converter.

Scaled Bitmaps Trainer by Tumblin of Bodies In Motion
/code/images/bmscaler.zip
15 Apr 1997 (catalog date)
32,143 bytes
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Cutter
/code/images/cutter1.zip
15 Apr 1997 (catalog date)
68,240 bytes
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Graphics Cutter v1.0 is a scripting language used in cutting graphics from PCX files. Unzip with -d option (subdirectories). Saves palette info, include files, and object files. Object files are stored in MODE 0x13 and MODE X formats. DEMO of bouncing balls included. Source available in registered version.

GIF 2 LBM by Daniel Hatadi
/code/images/gif2lbm.zip
15 Apr 1997 (catalog date)
17,893 bytes
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Very simple bitmap converter. This converts plain 256 colour GIFs to the LBM format used with Themie Gouthas' XLIB. It also saves the palette separately in a .PAL file.

HSI 2 ARR
/code/images/hsi2arr.zip
15 Apr 1997 (catalog date)
62,609 bytes
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Converts RAW format picture files to C readable arrays. Full source included, and two example programs.

Description of Imagine Raytracer File Format by G. Scibilia
/code/images/istg.zip
17 Jan 1999 (catalog date)
9,719 bytes
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PCXPAL v1.0
/code/images/pcxpal10.zip
05 Oct 1996 (catalog date)
5,127 bytes
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Extracts Palette Data From PCX Files

PCX Utils by Patch of Avalanche
/code/images/pcxutils.zip
15 Apr 1997 (catalog date)
71,400 bytes
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Raw saver. Tweaked saver. File viewer. Font converter. Easy linking to ASM programs.

Tweak VGA Library by Type One of TFL-TDV
/code/library/flamoot.zip
01 Dec 1997 (catalog date)
14,836 bytes
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Supports a lot of different tweaked vga modes.

GFXFX2 Library by Bas van Gaalen
/code/library/gfxfx2.zip
01 Dec 1997 (catalog date)
401,555 bytes
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Although a little bit dated this library and the huge amount of example effects should be very useful for beginners.

Interactive 3D Library
/code/library/i3ddemo2.exe
01 Dec 1997 (catalog date)
590,355 bytes
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For creating a 3d world like the one in Wolfenstein. Very fast but a little bit dated.

Game Library for DOS and Linux / X-Windows by Jon Griffiths
/code/library/jlib_1-0.zip
18 Jan 1998 (catalog date)
270,934 bytes
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Multipage VGA Library by Lin Ke-Fong
/code/library/mpvga10.zip
01 Dec 1997 (catalog date)
84,061 bytes
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VGA library by Lin Ke-Fong. Very good tweaked vga library. It automaticaly detects the vga card to offer as much functionality as possible instead of using the standard vga settings only like most libraries do.

Mode 13h Graphics Toolkit by Tay Choon Heong
/code/library/mtgrap1.zip
01 Dec 1997 (catalog date)
233,320 bytes
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Multimedia Library by TSC-Software
/code/library/multikit.zip
18 Jan 1998 (catalog date)
344,177 bytes
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Contains source for xmode operations and playing mods on GUS and SB.

Mode 13h Graphics Library by Kevin A. Lee
/code/library/paskal20.zip
01 Dec 1997 (catalog date)
297,187 bytes
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Quill v1.0 by Quantum Porcupine
/code/library/quill1_0.zip
30 Jan 1999 (catalog date)
5,881 bytes
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gfx lib for linux/X

Demo Routines by Thomas Hagan
/code/library/rfvdemo.zip
01 Dec 1997 (catalog date)
547,445 bytes
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This package contains a bitmap rotating routine, a fractal zoomer and a voxelspace routine.

VGA Textmode Library by Reglage Software
/code/library/rvga01.zip
01 Dec 1997 (catalog date)
45,469 bytes
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Contains some lowlevel routines for textmode.

SVGA Routines by The Faker
/code/library/tf_sourc.zip
01 Dec 1997 (catalog date)
74,237 bytes
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The svga routines are dated and don't use the vesa standard, but the standard vga routines are fast and can be very useful.

Graphics Engine by Matthew Hildebrand
/code/library/tge129d.zip
01 Dec 1997 (catalog date)
192,250 bytes
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Graphics library that supports multiple resolutions.

Tale Graphics Driver by Tale Software
/code/library/tlp4v11c.zip
01 Dec 1997 (catalog date)
388,738 bytes
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Graphics library with a lot of different functions and tools.

VGA Graphics Library by Mark Morley
/code/library/vgl20.zip
01 Dec 1997 (catalog date)
138,976 bytes
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XMode Graphics Library by James Carter
/code/library/w_infin.zip
01 Dec 1997 (catalog date)
18,566 bytes
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Wordup Graphics Toolkit v5.1 by Egerter Software
/code/library/wgt5.zip
01 Dec 1997 (catalog date)
3,065,737 bytes
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A comprehensive graphics library.

WGT Engine Pack 1
/code/library/wgten1.zip
01 Dec 1997 (catalog date)
135,457 bytes
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Example voxel effect using WGT v5.1

WGT Engine Pack 2
/code/library/wgten2.zip
01 Dec 1997 (catalog date)
69,080 bytes
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Example tiling effect using WGT v5.1

XMode Library
/code/library/xlib61.zip
01 Dec 1997 (catalog date)
786,630 bytes
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A very good graphics library that contains everything you need when working in XMode.

X-Sharp 3D Animation Package v22
/code/library/xsharp22.zip
01 Dec 1997 (catalog date)
115,072 bytes
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Contains a lot of different routines for X-Mode, including polyfillers.

Mode-X Library by Phil Carlisle
/code/library/zoomba2.zip
01 Dec 1997 (catalog date)
118,083 bytes
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The Mag by Spellcaster
/code/mags/mag01.zip
01 Jul 1997 (catalog date)
17,455 bytes
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A serial coding magazine. For the ultra-beginner. Info on understanding hexidecimal numbers and a primer for Pascal.

The Mag by Spellcaster
/code/mags/mag05.zip
01 Jul 1997 (catalog date)
20,724 bytes
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A serial coding magazine. Continuing into Pascal, arrays, memory. Contains a fairly complete list of assembler opcodes (courtesy Intel).

The Mag by Spellcaster
/code/mags/mag07.zip
01 Jul 1997 (catalog date)
34,151 bytes
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A serial coding magazine. Continuing into Pascal, units, boolean algebra, pointers, lens effect.

The Mag by Spellcaster
/code/mags/mag08.zip
01 Jul 1997 (catalog date)
41,938 bytes
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A serial coding magazine. Random stuff, game design, more on pointers, some elementary data structuring.

The Mag by Spellcaster
/code/mags/mag10.zip
01 Jul 1997 (catalog date)
114,192 bytes
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A serial coding magazine. Sorting, matrix algebra, geometric transformations, elementary 3d, other stuff.